High Scores
AUDIO INVADERS Test Page
Created by Chancey Fleet, Edited by Marco Salsiccia.
Dec 29 Update Log
- Fixed a tear-down bug in the High Score flow where entering a new high score silently failed when returning to the home screen.
- MacOS Safari Note: Due to a current webkit accessibility bug, VoiceOver will not read updated Energy, Score, or ROund values if you focus on the Hud during gameplay. The shortcuts will speak the correct values. This bug does not exist in iOS Safari.
- Version number update and new git release.
How to Play
How to Play
- Wear Headphones.
- Listen for Alien beeps moving Left to Right.
- Click FIRE when the sound is in the CENTER.
- Faster beeps = Aliens closer to the bottom!
- Keyboard Support: Fire the cannon with Space Bar or Enter Key. Press "e" to hear current Energy, "s" to hear current score, and "r" to hear current round when using a screen reader.
- After Round 5, hitting 3 aliens in a row will give you a +15 energy boost. After round 5, max energy tops out at 175.
- Runners start spawning at Round 10. They sound different from the Alien beeps, move fast, are worth 200 points and +20 Energy, but you lose 30 Energy if they hit the ground. Beware!
Game Settings
Low verbosity will only announce Round and Score updates. If set to Off, use only audio cues and the Energy, Score, and Round shortcuts to get updates.