The Entire List of Oh Craps Strategies!

By: Marco Salsiccia

The following is the entire concatenated list of every strategy on my site. Feel free to print this out or read through the whole thing at once. I'll keep this updated each time I add a new strategy.

Last Updated: Apr 27th, 2024; added the Iron T Regression strategy.

Table of Contents

Strategy Table of Contents

The Full List

3-2-1 Low Roller

Buy-in: $360-$400

Table Minimum: $5

  1. Minimum pass line bet.
  2. When point is established:
    • 4 and 10: 1x Pass Line Odds
    • 5 and 9: 2x Pass Line Odds
    • 6 and 8: 3x Pass Line Odds
  3. Bet minimum bets on inside numbers. Skip any number if it is the Point and covered by Pass Line bet.
  4. If Point is 4 or 10, turn all Place Bets off after two hits, otherwise turn Place Bets off after 3 hits if Point is any other number.
  5. After Place Bets are off, let shooter roll until hitting the Point or a 7 Out., then start strategy over.

Alternate Method

Much more volatile, but can lead to large wins on a hot roll.

  1. Make a $10 Pass Line bet.
  2. Use same Odds numbers from above. 3x Odds on 6 and 8, 2x Odds on 5 and 9, 1x Odds on 4 and 10.
  3. After Point is established, keep making $10 Come bets. Place Odds when Come bet moves to a number.
  4. Continue using Come Bets until 4 numbers are established or just stop when you feel like it.

The 4/10 $76

Buy-in: $500

Table Minimum: $5

Notes: Initial outlay is $76 before profits, so while this can work with $500, consider buying in for $760 to cover 10 shooters.

  1. Wait for Point to be established.
  2. When Point is established, bet $25 each on the 4 and 10 Place numbers and Buy the bets. Place $12 each on the 6 and 8 Place numbers.
  3. If the 4 or 10 hit, use the winnings to press the 6 and 8 to $24 each.
  4. If the 6 or 8 hit, before they are both at $24, use the winnings to press them both up one unit. Repeat this until both numbers are pressed to $24.
  5. Once established with the 6 and 8 placed for $24 each, and the 4 and 10 bought for $25 each, let the bets ride until a 7 out.

6 7 8 Can't Lose

Buy-in: $300

Table Minimum: $5-$15

Notes: This strategy definitely can lose, but it is banking on the highest probability numbers rolling. Meant for choppy tables. Buy-in set for 3 shooters, adjust as necessary.

  1. Start with a $40 Don't Pass bet.
  2. Once point is established, bet $18 each on the Place 6 and 8.
  3. Let bets ride until a 7 out. After 2 hits on the 6 or 8, you can take down the Don't Pass bet and anything further becomes pure profit. Feel free to press or spread winnings to other numbers as the 6 and 8 continue to hit.
  4. Repeat strategy after a 7 out. Hold off on playing this strategy if you encounter a shooter who is good at hitting their points.

6 8 $15 Low Roller

Buy-in: $400

Table Minimum: $15

Notes: Only betting a maximum of $40 per shooter and using the winnings to spread out across the Place numbers. $36 for initial outlay, $3 more for the first hit, and then $1 more after the second hit to go to $96 across.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $18 each.
  3. Once either hit, toss in $3 and press the 6 and 8 to $30 each.
  4. When either the 6 or 8 hits again, toss in $1 and use the winnings to place $96 across, or $15 on the 4, 5, 9, and 10 and $18 each on the 6 and 8.
  5. Keep everything up for 5 more hits. When the Place numbers hit, do a full press and use the leftover change from the winnings to bet on the Horn if desired.
  6. After the 5th hit, take all bets down and restart system.

6 and 8 Collect and Press

Buy-in: $220-$400

Table Minimum: $5

  1. Start with $5 Pass Line bet. If 7 or 11 rolls, stack the winnings. If Pass Line wins again, stack up to $15 and pull out your initial $5 investment.
  2. When Point is established, place minimum bets on the 6 and 8 along with the Field. If 6 or 8 is the Point, move that bet to the 5.
  3. If Field Bet hits, immediately move winnings and initial bet up to Place numbers and Place from the center out. Cover the 5 and 9 first, then the 4 and 10. Do not Place the Point number.
  4. If 6 or 8 hits, immediately press that Place Bet and replenish the bet in the Field.
  5. Once Field Bet has moved up to the Place Bets, use the next Place Bet hits to cover the rest of the Place numbers.
  6. Once Place is covered, treat each bet as individual bets; collect the first hit, press the bet on the second hit, and so on.
  7. If the 4 or 10 rolls, immediately use the winnings to bump the Place bet up to $25 and Buy the number.
  8. If Point is hit, stack the winnings just as mentioned in the first step. Once Pass Line bet starts to move up past the $25 or $30 range, start hedging with $5 Any Craps bet.

The 6 8 Funnel Press

Buy-in: $640

Table Minimum: $10

  1. Wait for Point to be established.
  2. Bet 2 units across all of the Place numbers, including the point. $64 Across, so $10 each on the 4, 5, 9, and 10, and $12 each on the 6 and 8.
  3. Every time the 4, 5, 9, or 10 hits, use the winnings to press the 6 and 8 up 1 unit each. For example, a $10 Place 5 will win $14 when it hits. Use $12 out of the winnings to press the 6 and 8 up $6 each.
  4. Every time the 6 and 8 hit, collect the winnings.
  5. Play by ear once initial $64 outlay has been recouped, otherwise continue following strategy until a 7 Out, then start back at the beginning with $64 Across.

The 6 8 Skate

Buy-in: $250

Table Minimum: $5-$10

Notes: Short money system that switches from a Lay to a Place setup that can get you out of the hand in 3 hits.

  1. Start by Laying the 6 and 8 for $12 each on the Come Out roll.
  2. If the 7 rolls, you'll win $20 minus the vig.
  3. When a point is established, "skate" the Lay bets down and turn them into Place bets on the 6 and 8.
  4. If the 6 or 8 hit, it's your choice to power press the number up to $30 or use $12 of the winnings to press each number up to $18 each.
  5. Collect the next hit and you are essentially out of the hand. Start any power=pressing or general press and collect strategy you like from here on out.
  6. If the 6 or 8 becomes the point, skate the remaining Lay bet down to become a Place bet. Wait for that number to hit, then use the winnings to place the sister number for $12. Use the next hit to press both the 6 and 8 up to $18 each, then collect the third hit to get out of the hand.

6 8 Sidestep

Buy-in: $300

Table Minimum: $5-$15

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $18 each.
  3. If the 6 hits, you'll win $21. $21 added to the initial $18 bet makes $39. Drop in $1 to make it $40 and move the bet to the 5. If the 8 rolls, do the same thing but move the $40 bet to the 9.
  4. If the $40 5 or 9 hit, you'll win $56. If the 5 hits, take it down, collect the winnings, and then go back up on the place 6 for $18. If the 9 hits, take it down, collect the winnings, and go back up on the 8 for $18.
  5. Repeat.

7 Heaven

Buy-in: $250

Table Minimum: $25+

Notes: Quick grind system for short money on higher limit tables. Adjust bankroll based on the bets you are making.

  1. Start by laying the 6 and 8 for $30 each on the Come Out roll.
  2. If the shooter throws a winning 7, you'll win $50 minus the vig.
  3. If a point is established, take down the Lay bets and play any other system or wait for the next come out roll before repeating this system.
  4. The larger the bets, the more you'll win in a shorter amount of time while still being able to cheer on the shooter for a 7 winner on the come out roll. Anything lower than $30 each on the Lay 6 and 8 will take forever to grind out a win, so try to stick with this as the baseline/lowest bet.

10 4 Score

Buy-in: $500

Table Minimum: $5-$10

Notes: A quick system that's meant to get you to $64 across as soon as possible to take advantage of opportunity. Scalable for higher bankrolls and minimums.

  1. Wait for a point to be established.
  2. Buy the 4 and 10 for $15 each, and bet $44 Inside, or $10 each on the 5 and 9, $12 each on the 6 and 8.
  3. If the 4 or 10 hit, you'll win $29. Drop in $5 and take $5 each out of the 4 and 10 bets to make them $10 each, and you'll now have exactly $44. Use this to fully press the inside numbers up to $88 inside, or $20 each on the 5 and 9, $24 each on the 6 and 8.
  4. If any of the inside numbers hit at this stage, immediately take everything to $64 across, or $10 each on the 4, 5, 9, and 10, and $12 each on the 6 and 8.
  5. Move into any pressing and collecting strategy that you wish, such as double-tap or triple-lux and go for broke since you are now out of the hand.
  6. If any of the inside numbers hit in step 3 instead of the 4 or 10, do a double-tap bet on that number. If the 5 or 9 hit, drop in $1 and take them to $25. If the 6 or 8 hit, drop in $4 and take them to $30.
  7. If any of the double-tapped numbers hit again, then take everything to $64 across and start up a collecting and pressing strategy.
  8. Should the 4 and 10 hit after double-tapping an inside number after step 6, skip to step 3.

$25 Short

Buy-in: $500

Table Minimum: $25

A way to play on a $25 table with short money, although it is based around an improper starting bet that may require some explanation to the dealers.

  1. Start by placing the 6 and 8 for $25 each. This is an improper bet for a 7:6 payout since $25 isn't a multiple of 6.
  2. If the 6 or 8 hit, you should be paid $29. Dealers would pay the proper bet amount first, so $24 would pay $28, and the remaining cents would round up to $1, so the total win on a $25 6 or 8 bet will be $29.
  3. Use $22 of the winnings to press the 6 and 8 up to $36 each. Collect the rest.
  4. On the second hit of either the 6 or 8, collect the $42 win and keep them at the same bet.
  5. At this point, you've won back all but $1 of your initial outlay. Use further hits on the 6 and 8 to spread out to other numbers with $25 bets. Best to start with the 5 and 9 first, then the 4 and 10 as you can.
  6. Once set up either with all the inside numbers or all place numbers covered across, start a collect and press strategy until a 7 out.

28 Special

Buy-in: $600

Table Minimum: $5-$15

Notes: Thanks to /u/VahnNoaGala and their friend Jazz Cabbage from /r/craps on Reddit.

  1. Wait for a point to be established.
  2. Bet $15 each on the 4, 5, 9, and 10 place bets. $60 total investment per shooter.
  3. Use the first hit on any of these numbers to press the 4 and 10 up to $@5 each and Buy them.
  4. If the 4 or 10 hits, you can either collect the $50 for $1 winnings to mostly get out of the hand, or use the winnings to press both the 4 and 10 up to $50 each if you are feeling aggressive.
  5. If the 5 or 9 hit, use the winnings to press them both up to $25 each.
  6. The goal is to get the 4 and 10 pressed up to $50 each as Buy bets so you are collecting $100 on each hit.

$66 Inside Press

Buy-in: $335

Table Minimum: $5-$15

Notes: Buy-in is based on initial $67 outlay for 5 shooters.

  1. Start with $66 Inside bet; bet $15 each on the 5 and 9, $18 each on the 6 and 8. Bets are always working, point doesn't matter.
  2. On first hit of any inside number, you'll win $21. Drop in $1 and press all inside numbers up 1 unit, or a $22 inside press. The 5 and 9 will be at $20 each, the 6 and 8 at $24 each, or $88 inside.
  3. On the 2nd hit, use the winnings to do another full $22 inside press again and collect $6 in change. 5 and 9 will be at $25 each, 6 and 8 will be at $30 each, or $110 inside.
  4. On the 3rd hit, press all numbers up again with a $22 Inside press and collect the change. 5 and 9 will be at $30 each, 6 and 8 will be at $36 each, or $132 Inside.
  5. On the 4th hit, collect winnings and regress all bets back down to initial $66 Inside. Repeat entire strategy until a 7 out.

Modification

$66 Inside Press Bet Progression
  Outlay 1st Hit 2nd Hit 3rd Hit 4th Hit 5th Hit 6th Hit
Place 5 and 9 $15 $20 $25 $30 $40 $55 $75
Place 6 and 8 $18 $24 $30 $36 $48 $66 $90

$84 in 3

Buy-in: $500

Table Minimum: $5-$15

Notes: Win $84 within 3 hits on the Inside.

  1. Wait for a point to be established.
  2. Start off with $66 Inside; $15 each on the 5 and 9, $18 each on the 6 and 8.
  3. On the first hit of any inside number, you'll win $21. Drop in $1 and press up to $88 Inside; $20 each on the 5 and 9, $24 each on the 6 and 8.
  4. On the second hit of any inside number, press the inside up again to $110 Inside and collect the $6 from the rest of the $28 win; $25 each on the 5 and 9, $30 each on the 6 and 8.
  5. On the third hit of any inside number, collect the $35 winnings and take everything back down to $66 Inside. You now have $84 in profit.
  6. Repeat system or adapt into any pressing or power pressing system you'd like.

$86 Across

Buy-in: $600

Table Minimum: $5-$10

  1. Wait for a point or start out with $86 across; $10 each on the 4 and 10, and $66 inside.
  2. Make a $1 Any Craps bet with each roll. Alternatively, cover the C & E or go $3 Craps and $2 Eleven.
  3. Collect the first 3 hits, then regress bets to a level below the profits you've made. If you hit 3 Place numbers while making $1 Crap check bets every hit, you'll have a profit of $60. Regress bets down to $22 Inside and play on from there.
  4. Let bets ride and collect hits, then press up as you see fit. Recommend moving into double-tap or triple-lux press system after collecting one or two hits from $22 Inside.

$135 Across

Buy-in: $1350

Table Minimum: $5-$10

Notes: Risky system that will get you to $64 across with house money in 2 hits of the place numbers.

  1. Wait for a point to be established.
  2. Bet $135 across the place numbers excluding the point. This means that the 4, 5, 9, and 10 get placed for $25 each and the 6 and 8 get placed for $30 each. If the point is 6 or 8, you'l only be able to bet $130 across the rest of the numbers, so use the extra $5 to bet on the corresponding Hard Way bet for whichever number is the point.
  3. You'll win $70 on the first 2 hits on any of the place numbers. Immediately take all the place numbers down to $64 across after the second hit, leaving you with $6 in profit plus what is up on the table. This is $10 each on the 4, 5, 9, and 10, and $12 each on the 6 and 8, plus this includes the point number.
  4. Start any pressing and collecting system you'd like from this point on, and reset the system after a 7 out.

555 Express

Buy-in: $1500

Table Minimum: $5-$25

Notes: Quick play on the Don'ts with a roll count.

  1. Start with a $25 Don't Pass bet.
  2. If the Point is a 5, 6, 8, or 9, lay $60 in odds against the point. If the point is 4 or 10, lay $100 in odds.
  3. Wait for 3 rolls. If nothing has happened by the 3rd roll, make a $25 Don't Come bet for the 4th roll.
  4. Use the same odds numbers as the initial Don't Pass above; lay $60 in odds if the Don't Come bet goes to an inside number, and lay $100 in odds against a Don't Come 4 or 10.
  5. Let bets ride until a 7 out or until they are knocked down. Replace the DC if it falls, and start the strategy over completely if the shooter hits the point.

ACE (Across, Craps, Eleven)

Buy-in: $400

Table Minimum: $5

Notes: Betting $34 per shooter. Double this for $10 tables.

  1. Wait for a Point to be established, then on a $5 table, bet $32 across all the Place numbers. Bet $2 on the C&E.
  2. Replenish the C&E if it doesn't hit.
  3. Play by ear on collecting, pressing, and regressing Place bets. Leave them Off on the Come Out roll.

Aggressive Low-Roller

Buy-in: $120

Table Minimum: $5

  1. Wait for Point to be established.
  2. Bet $6 each on the 6 and 8.
  3. Collect the first hit on the 6 or 8.
  4. On second hit, drop the dealer $5 and increase the bet to $12 each on the 6 and 8.
  5. Collect the next hit, then on the 4th hit, use the winnings to place the 5 and 9 for 1 unit each.
  6. Continue collect and press strategy, using the winnings to bump the sister numbers up 1 unit on every other hit. If the 5 hits, use the winnings to press both the 5 and 9 up one unit, etc.

All Day

Buy-in: $200-$1000+

Table Minimum: Any

Notes: Grinding strategy that works at any minimum. Strategy uses only 4 units total per shooter, so set bankroll accordingly; for example, use a $400 bankroll for a $10 table since you'll use $40 for each shooter. System works the best at higher unit amounts such as $25 to make the most out of the grind.

  1. Start with 1 unit on the Don't Pass.
  2. Once Point is established, make a 1 unit Come Bet. This protects you against a point 7 out.
  3. If that Come bet moves to a number, make a second Come Bet. If the 7 rolls here, you'll break even.
  4. If the second Come Bet moves to a number, make a 1 unit Don't Come bet. This is where you are most at risk if the 7 rolls. The only four bets you should have up in total are the Don't Pass, two Come bets, and one Don't Come bet. Once these are all set, don't make any more bets unless you win on one of the Come bets.
  5. If you lose the Don't Pass on the Come Out roll, that means you only have 3 more units to use for that shooter. Use any winnings from the Come bets to replenish any lost bets to get back up to having at least 2 Come bets and a Don't Come bet out there.

Apex Predator

Buy-in: $500

Table Minimum: $5-$10

Notes: Aggressive inside pressing strategy that builds up to 3 or 4 units across within a few hits. Adjust bankroll for higher minimums.

  1. Wait for a point to be established.
  2. Bet $44 Inside, or 1 unit on each of the inside numbers.
  3. On the first hit of any of the inside numbers, you'll win $14. Drop in $30 to add to the winnings to make it $44 and use that to press all the numbers up to $88 inside. $20 each on the 5 and 9, $24 each on the 6 and 8, or 2 units on each number.
  4. If the inside numbers hit again, immediately power press the number that hit. Each inside number will win $28, so drop in $2 to press the bet up to $50 on either the 5 or 9 or $54 on the 6 or 8.
  5. If any of the non-power pressed numbers hit, take your place bets to 3 units across, or $96 across; $15 each on the 4, 5, 9, and 10, and $18 each on the 6 and 8.
  6. If the power pressed number hits instead, immediately take all bets to 4 units or $128 across; $20 each on the 4, 5, 9, and 10 and $24 each on the 6 and 8. You can also drop in more money to go to $160 across if you are feeling lucky.
  7. At this point, start any power-press and collect system you'd like.

Basic Strategy

Buy-in: $500

Table Minimum: $5

  1. Bet 1 unit on the Pass Line. When Point is established, back it up with 2x Odds.
  2. When Point is established, bet 2 units each on the inside numbers. If any of the inside numbers is the Point, don't Place that number as it is covered by the Pass Line.
  3. Bet $2 each on the Hard 6 and Hard 8. If Hard Ways hit, press each bet up $1 and collect the rest of the winnings. If Easy Way is rolled, replenish the Hard Ways bets. Up to you on whether or not to match the current pressed bet or regress back down to $2 each.
  4. On first hit of any of the inside numbers, immediately press the 6 and 8 up 1 unit each. Collect winnings on the next hit. Alternate pressing and collecting as hand plays on.
  5. If 6 or 8 is the Point, press the Pass Line Odds up one unit when pressing the bets after a hit.

Best Cost per Hour Strategy

Buy-in: $440

Table Minimum: $5-$10

Notes: All bets made based on the top 5 bets on the table with the lowest house advantage and the best cost per hour of play.

  1. Start with a $10 or 1 unit Pass Line bet.
  2. Once point is established, bet $10 or 1 unit in Pass Line Odds. Place either the 6 or 8 for $12, and Buy either the 4 or 10 for $10. Make a $1 bet on the Hard 4 or 10, and $1 on either the Hard 6 or 8.
  3. Choose your bets based on the Point and how you feel about the shooter. If the Point is 8, Place the 6, for example. Hard Way bets and the Buy 4 or 10 bets are entirely up to you.
  4. If place bets hit, begin collect and press strategy or start spreading out to other numbers, totally based on your style of play and comfort.
  5. If Hard Ways hit, collect or feel free to parlay the winnings. Another strategy is to use the winnings to bump up each of the hard ways bets $1 and collect the rest each time they hit.
  6. All bets are Off on the come out roll, otherwise keep bets up and repeat strategy on a 7 out.

Big Bucks

Buy-in: $15,000

Table Minimum: $15+

Notes: There are a few variants to this strategy, but the original version calls for a $15,000 bankroll with a $3000 outlay. This can be modified into the same strategy using an $800 bankroll for a $160 initial outlay.

  1. Wait for a Point to be established. Give the shooter a 1-count, or let them roll the dice one more time after the Point has been established before laying out your bets.
  2. Place $3000 across all the Place numbers, so $500 bets on every number.
  3. If a Place number hits, collect the winnings and immediately take all the bets down and wait for the next shooter. If Any number other than the Place Bets rolls, immediately take down your bets and wait for the next shooter.

$25 Table Variation:

  1. Follow steps above, but Place $160 Across the Place numbers rather than $3000. $25 each on the 4, 5, 9, and 10, $30 each on the 6 and 8.
  2. If any of the Place numbers hit, regress down to just having the 6 and 8 placed and take all other bets down.
  3. One more hit on the 6 and 8 will lock in your profits, so from there start collecting, pressing, and spreading out to other numbers as you see fit. This is good if you want to stay up on your bets for the shooter rather than just sitting and waiting.

Bruce's Back Wall

Buy-in: $1500

Table Minimum: $5-$25

Notes: Good for choppy tables or lots of 7s on the come out.

  1. Start with a $25 Don't Pass bet. Lay $180 across, or $30 Lay bets on all of the Box numbers. Hedge with a $2 Yo Eleven bet and a $1 Boxcars bet.
  2. If a point is established, take down all of the Lay bets and lay odds for the Don't Pass bet.
    • Lay $60 in odds for a Point of 6 or 8.
    • Lay $90 in odds for a Point of 5 or 9.
    • Lay $120 in odds for a Point of 4 or 10.
  3. Play for the 7 out.

Bubble Craps

Buy-in: $500

Table Minimum: $5

Notes: Best if played on a Bubble Craps machine.

  1. Start with a $50 Don't Pass bet. Bet $12 Any 7 or $9 Hopping the 7s.
  2. Outlay depends on Point that is established:
    • Point 4: Bet 2 units on 5, 6, 8; 1 unit each on 9, 10, Field, and Hard 4.
    • Point 5: 3 units each on 6 and 8; 1 unit on 4, 9, 10, Field
    • Point 6: 2 units on 5 and 8 each; 1 unit on 4, 6, 9, 10, Field, Hard 6
    • Point 8: 2 units on 5 and 6 each; 1 unit on 4, 8, 9, 10, Field, Hard 8
    • Point 9: 2 units each on 5, 6, and 8; 1 unit each on 4, 10, Field.
    • Point 10: 2 units each on 5, 6, and 8; 1 unit each on 4, 9, Field, Hard 10

Butterburg Dark

Buy-in: $10,000

Table Minimum: Any

Notes: Very volatile and dangerous strategy but can bring in and amazing win within 1 or 2 hits.

  1. Start with a $100 Don't Pass bet. Set up the Bruce's Back Wall bet by Laying the 4 and 10 for $200 each, the 5 and 9 for $150 each, and the 6 and 8 for $120 each, all working.
  2. If a 7 rolls on the Come Out, you'll win $500 net, so feel free to call it a day right there.
  3. If a Point is established, immediately lay $600 in odds against that number and take down all the Lay bets or turn them off and wait for the 7 out.

Chopping Block

Buy-in: $300-$600

Table Minimum: $5-$25

Notes: Short money grind system built for choppy $25 tables.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $30 each.
  3. If either the 6 or 8 hit, immediately take down the place bets and use $20 of the winnings to bet all the Hard Ways for $5 each. Collect the remaining $15 as your profit.
  4. If any Easy Way numbers roll, do not replace the Hard Ways bet that falls.
  5. If a Hard Ways number hits, place the 5 or 9 for $25 and collect the rest of the winnings.
  6. On the next hit of a Hard Ways bet or the Place bet, collect the winnings.
  7. Now whenever any bets hit, alternate between collecting the winnings and using the winnings to place another box number. Start with the 5 and 9, move on to the 6 and 8, and then the 4 and 10.
  8. Once you are all the way across the Place numbers, start any collect and press method you wish, or take everything down and wait for the next shooter.
  9. Repeat the ssystem on a 7 out.

Cliffhanger

Buy-in: $300

Table Minimum: $5

Notes: Great for choppy tables. Adjust bets and buy-in per your table minimum.

  1. Wait for a point to be established.
  2. Bet $32 across, or 1 unit on all of the place numbers.
  3. When any of the place numbers hit, take that bet down and use the bet plus the winnings to press either the sister number or the neighbor number. For example:
    • A hit on the 5 will win $7. Adding the initial $5 bet to the winnings gives you $12, which can then be used to press the 6 up to $18, creating your cliffhanger bet.
    • A hit on the 8 will pay $7, and the $13 can be used to press the 9 up to $15.
    • The 4 and 10 will pay $9, so the $14 can be used to press the sister number up to $15 or be put on an inside number.
  4. Once a cliffhanger bet hits, collect the winnings and take all the bets back down to $32 across. One hit on a cliffhanger number will just about pay for the entire hand.
  5. Even if multiple cliffhanger bets are set, regress back down to $32 across when any of them hit, then move on to whatever strategy you are most comfortable with as all the place bets on the table are now pure profit. Move into a doubl;e-tap, triple-lux, iron cross, or a basic power press and collect system.

Coin Pusher

Buy-in: $360-$400

Table Minimum: $15

Notes: System is based on the coin pushing carnival games where dropping in a coin gave you an opportunity to push more coins back out to you. Incoming Place bet winnings "push" the current bet over to the adjacent number while the winnings are used to replace the outgoing bet. Setup here is for a $15 table, but original system centered around starting off with $30 bets on the 6 and 8 for a $25 table. Adjust buy-in as necessary.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $18 each.
  3. If the 6 hits, you'll win $21. "Push" the $18 bet over to the 5 to let the incoming winnings take their place on the 6. Take $3 off of the Place 5 bet and put them on the 6 to make the bets proper; $15 on the 5, $24 on the 6.
  4. If the 5 hits, you'll win $21. Push the $15 bet over to the 4 and use the winnings to make a $20 Place 5 bet. Collect the extra $1 or tip the dealer.
  5. Instead of the 5, if the 6 hits, you'll win $28. Push the $15 from the 5 over to the 4, move the $24 bet from the 6 to the 5, and slide the winnings onto the 6. Take $2 off the 5 and put it on the 6 to make that bet $30. Take the remaining $2 off the 5 to make it a $20 bet and either collect or tip the dealers.
  6. At this point, with all the downtown numbers covered, the very next time either the 4, 5, or 6 hit, immediately take down the 4 and 5 bets and regress the 6 back to an $18 bet.
  7. If the 6 hits again, start the above process over, but this time when the 4 and 5 are covered, leave the bets up on the next hits but pull down the current bet and replace it with the incoming winnings, putting in or removing dollars to make them proper bets. For example, A $20 5 will win $28, so collect the $20 and slide the $28 winnings into the 5 as your place bet, then either add in $2 to make it a $30 bet or take away $3 to make it a $25 bet. Continue on with this progression until a 7 out, then repeat entire strategy.
  8. Use all the above steps if an 8 rolls, but then only work on the uptown numbers, so the 9 and 10. If the 8 hits, move the original place 8 bet to the 9 and place the 8 with the incoming winnings, and so on.
  9. The downtown and uptown numbers will work independently of each other, so if you reach the progression where you win while having all the numbers covered on one section the first time, only take down those specific bets and regress either the 6 or 8 depending on which side had the rolled number.

Cold Table

Buy-in: $1000

Table Minimum: $25

Notes: This strategy can be scaled or regressed for any table minimum and bankroll, and is good for grinding out small wins over a long period of time. Best for replenishing a bankroll when trying to come back from a loss. Only use 4 units per shooter no matter what. Initial outlay is 4 times the table minimum unit, so multiply that by 10 to get the right buy-in for 10 shooters.

  1. Place 4 $25 chips in your front rack for easy access; only use 4 units per shooter for the strategy. Once all 4 units have been used or lost, do not reach for more chips until the next shooter.
  2. Start with 1 unit on the Don't Pass.
  3. Once point is established, use 2nd unit to make a Come bet.
  4. Use the 3rd unit to make another Come bet, and use the 4th unit to make a Don't Come bet after the 2nd Come bet has been established.
  5. You will always want to have 2 come bets working while trying to establish 2 Don't Come bets. If any Come bets win during the strategy, make another Come bet and keep the winnings for the next stage of the strategy wherever you are in the progression. You should only have 4 units total in play at any given time, but if you have extra chips from winnings and 2 Come Bets and a Don't Come bet have been established, use the 5th unit to make a Don't Come bet.
  6. If the point is hit and you have no units left to bet on the Don't Pass for the next round, just wait for the rest of your Come and Don't Come bets to win or fall before starting the strategy over.
  7. Use any winnings to replenish any of the 4 units that are out in the strategy and lock up the rest for profit.
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Color Shifter

Buy-in: $500

Table Minimum: $10

  1. Start with a $10 Pass Line bet.
  2. Once Point is established, place $54 across, or $52 if the Point is 6 or 8.
  3. When a Place number hits, do a full press to change it's color from red chips to green. Press the 4, 5, 9, or 10 to $25 on the first hit, press the 6 or 8 to $30.
  4. Go for three total hits on the Place numbers. Do a full press with each hit. Bet progression:
    • 4 and 10: $10 - $25 - $50
    • 5 and 9: $10 - $25 - $60
    • 6 and 8: $12 - $30 - $66
  5. After Place bets hit a third time, no matter what stage the bet progression is at, go for one more roll. No matter what hits, regress all bets back down to $52 or $54 across. Repeat strategy.
  6. Bonus: If any Horn numbers hit (2, 3, 11, 12), immediately make a $10 Field bet. This is optional, only play it for fun and if feeling lucky.

Coming Continuously

Buy-in: $500

Table Minimum: $5

Notes: Odds based on 2x Odds limits; adapt as you'd like for the table odds given to you when playing.

  1. Start with a table minimum 1 unit Pass Line bet. Bet $12 on the Horn.
  2. If the Horn Bet wins, press it up a full unit to $16. Continue pressing bet up $4 each time the Come Out Horn bet wins, regress back to $12 bet if it loses on the Come Out roll. Replace Pass Line bet if it loses.
  3. Once Point has been established, bet 2x Pass Line Odds. Bet $5 or one unit on the Come.
  4. When Come bet point is rolled, place 2x Odds for each Come Bet. After Come Bet moves to a number, make another 1 unit Come bet.
  5. Continuously replenish 1 unit Come Bet and place 2x Odds on each Come number until 7 out or Point is hit.
  6. Only bet the Horn on the come Out roll.

Crazy 8

Buy-in: $1100

Table Minimum: $5-$25

Notes: Ladder system built around pumping up and collecting on the 8.

  1. Wait for a point to be established.
  2. Buy the 4 and 10 for $25 each, and place the 6 and 8 for $30 each.
  3. Anytime the Place 6 hits, drop in $1 to make the total winnings $36 and stack it all on the 8.
  4. Collect the first hit if either the 4 or 10 hits in order to pay for those bets. From the second hit onwards, either collect $1 from the winnings to make them $48 or drop in $5 to make the winnings $54 and stack all of it on the 8.
  5. As soon as the 8 hits, collect the winnings and take the 8 all the way back down to $30 and start the system again.

Crossbowe

Buy-in: $500-$1000

Table Minimum: $5-$10

Notes: Aggressive modified Iron Cross strategy. Attacking Field and Horn numbers while pressing the Place numbers, ultimately aiming for gaining $44 or $64 within 2-3 rolls to switch to a $44 Inside or $64 Across strategy using all the winnings. Strategy can also just be continued by itself and adapted to any play style. Buy-in is for 5 shooters, 10 shooters requires $1000 buy-in due to $101 initial outlay.

  1. Start with $25 on the Place 5, $30 each on the Place 6 and 8. Bet $10 in the Field. Bet $6 on the Horn ($1 each on the 2 and 12, $2 each on the 3 and 11).
  2. If the place numbers hit, replenish the Field and Horn bets. Use the rest of the winnings to press the Place 5, 6, and 8 up one unit.
  3. If the Field hits, parlay the first hit, then collect the second hit. Replace the Horn if it falls.
  4. Once Place numbers are up to $35 on the 5, $42 on the 6 and 8, stop replenishing the Horn bet. Pay attention to your winnings and transition to $44 Inside or $64 Across strategy as you see fit.
  5. If keeping on with the Crossbow strategy, progressively press the place numbers each time they hit, using the winnings to replenish the Field bet. With each hit on the parlayed Field bet, use the winnings to place more box numbers.
  6. Use place number winnings or Field winnings to spread to the hard ways, to the Don't Come if you want to work with the 7, or play the Don't Pass and use the winnings to add Odds to the DC or DP.

Dark Angel

Buy-in: $600

Table Minimum: $5-$10

Notes: Hybrid dark and light system that banks on the 7 always eventually appearing.

  1. Start with a $30 Don't Pass bet, $15 on the Field, and a $1 Yo Eleven prop bet. The Yo bet hedges the Don't Pass if the 11 rolls.
  2. If a point is established, place the 6 and 8 for $12 each, but substitute with a $10 5 or 9 place bet if 6 or 8 is the point. If you won on the Field, use the winnings to place either the 5 or 9 for $10. If you doubled or tripled your Field with a 2 or 12 roll before establishing a point, feel free to cover all the inside numbers when a point is set. If you lose the Field when setting a point, don't replenish it. If the point is 4, 6, 8, or 10, bet the corresponding Hard Way for $4. If the point is 5 or 9, bet each Hard Way for $1 each.
  3. Leave all bets up for exactly 3 rolls of the dice, collecting if any of the place bets hit. After the 3rd roll, turn all your place bets off or take them down, and then make a $15 Don't Come bet.
  4. If you've hit the place numbers 2 or 3 times before the 4th roll, feel free to use the winnings to lay odds for the Don't Come if it moves to a number, otherwise just let the DC go to a number with no odds.
  5. At this stage, let the bets ride until a 7 out, then reset the system.
  6. If the point is hit or if a 7 rolls on the come out, go back up on the Don't Pass for $30 and make a $2 Yo Eleven prop bet, but don't bet on the Field.
  7. If you run across a hot shooter who is hitting points, transition into a light-side place bet strategy. This system is ideal for colder tables where shooters can't get past 4-5 rolls before a 7 out.

Dark Dolly

Buy-in: $400

Table Minimum: $5-$10

Notes: Dark side 3-point Molly system with prop bet hedges.

  1. Start with a $30 Don't Pass bet. Make a $2 Yo Eleven bet and a $1 Boxcars/Midnight Prop Bet.
  2. When the point is established, make a $10 Don't Come bet. If the point is 4, 6, 8, or 10, bet the corresponding Hard Ways number to hedge the Don't Pass bet. If the point is 4 or 10, make a $5 Hard 4 or Hard 10 bet. If the point is 6 or 8, make a $3 Hard 6 or Hard 8 bet.
  3. On the next roll, if the Don't Come moves to a number, make another $10 Don't Come bet. As noted above, if the Don't Come bet goes to any of the Hard Ways numbers, make a corresponding Hard Ways bet for that number.
  4. Once two Don't Come bets have been established, let all bets ride until a 7 out. If any bets fall, replace them accordingly. So if a Don't Come bet falls, make a new $10 Don't Come bet. If a Hard Ways bet hits, feel free to leave the bet up if you'd like.
  5. If the Point is hit, don't forget to start back at the first step even if you have DC bets still on the table. Hedge the Don't Pass with the Yo and Boxcars bets and keep your Hard Ways working if any of the Don't Come bets are on Hard Ways numbers.

Dark Side ATM

Buy-in: $2000

Table Minimum: $25

  1. Start with $200 Don't Pass bet. Throughout strategy, if Don't Pass loses, chase the loss with a 50% bet increase, so $300, $450, $675, etc. When one of those wins, immediately reduce the bet down 50% until you win back to the $200 base level.
  2. When point is established, bet $160 across ($25 on the 4, 5, 9, 10; $30 on 6 and 8) and put down a $25 Field bet. Replace the Field if it loses on a 5, 6, or 8. Make sure 4 and 10 are Buy bets.
  3. Let bets ride until 7 Out or point is hit.

Dark Side Hedge

Buy-in: $500

Table Minimum: $15

  1. Make a $15 Don't Pass Bet. Lay $40 each on the 4 and 10. Bet $1 each on the Yo Eleven and Boxcars prop bets.
    • If 12/Boxcars hits, press bet to $25 for a roll.
    • If 4 or 10 hits, replace $40 Lay.
  2. When point is established, Lay enough odds to win $25 if the 7 rolls.
    • For 6 and 8, lay $30 Don't Pass Odds.
    • For 5 and 9, Lay $45 in Don't Pass Odds.
  3. If 4 or 10 hits after Point is established, replace $40 Lay. Let bets ride until 7 out, then start system over again.

Dave's Method

Buy-in: $500

Table Minimum: $5-$10

  1. Start off with a $10 Don't Pass bet.
  2. When Point is established, lay the following Odds:
    • 4 and 10 - do not lay Odds.
    • 5 or 9 - lay $75 Odds.
    • 6 or 8 - lay $60 for Odds.
    • If you've lost $1000, start setting $180 Odds for 6 or 8; $150 Odds for the 5 or 9; don't place Odds for the 4 or 10. Adjust flat bets per table odds multiplier accordingly.
  3. Make a $10 Don't Come bet. When the DC is set, add the odds as mentioned above to the DC bet.
  4. Continue making DC bets as the shooter rolls. If 2 points are lost, take down all Odds and leave the flat bets working and wait for shooter to 7 out before restarting system.
  5. If you end up making $200 in profit, cash out for the day!

Detroit Shuffle

Buy-in: $1000

Table Minimum: $25

  1. Wait for a Point to be established.
  2. Place $110 Inside, so $25 each on the 5 and 9, $30 each on the 6 and 8.
  3. With any hit on the inside numbers, immediately press up all inside number place bets up 1 unit with the winnings and collect the rest. Essentially using $22 of each hit to press up all the inside numbers.
  4. After 5 hits and presses, you'll have made back enough money to cover the initial outlay and then some. Spread out to the 4 and 10 for $25 each.
  5. From the 6th hit and onwards, start collecting and pressing the individual numbers when they hit.

Double D

Buy-in: $4000

Table Minimum: Any

Notes: System buy-in and units can scale up or down as needed. Based on D'Alembert betting system, so a larger bankroll helps. Aim to win $300-$400 and then walk away. $4000 bankroll is based on using $30 as the base unit.

  1. Bet 1 unit each on the 6 and 8. Bets are always working and they don't follow the point.
  2. Collect any hit when at 1 unit. If a 7 rolls, increase bet to 2 units each.
  3. With each loss, increase the bet by 1 unit. With each win, collect the winnings and decrease the bet by 1 unit. The bets work independently of each other, so if the 6 hits, only decrease the 6 bet and leave the 8 where it is.

Double Don't

Buy-in: $200

Table Minimum: $5

Notes: Only betting up to $20 per shooter.

  1. Start with a $5 Don't Pass bet.
  2. Once a Point is established, Lay $10 in Odds for the $5 Don't Pass bet. Make a $5 Don't Come bet.
  3. If Don't Come number is set, remove Lay odds and ride out the rest of the roll waiting for a 7 Out.

Double-Lux Slide

Buy-in: $1500

Table Minimum: $5-$15

Strategy that gets you out of the hand in 2 hits and is geared towards maximizing place bet opportunity.

  1. Wait for a point to be established.
  2. Place $202 Across; $25 each on the 4 and 10, $40 each on the 5 and 9, and $36 each on the 6 and 8.
  3. Power press any first hit on any of the place numbers. Press the 4 or 10 up to $75, press the 5 or 9 up to $100, and the 6 or 8 up to $84 if they hit.
  4. If a pressed number hits, immediately take all bets down and go to $140 Across; $15 each on the 4 and 10, $25 each on the 5 and 9, $30 each on the 6 and 8. The winnings from the pressed place bet will cover this and get you entirely out of the hand.
  5. Start any power press and collect system from here on out, such as Double-tap or Triple-Lux.

El Toro

Buy-in: $1100

Table Minimum: $5-$10

Notes: Bets and bankroll based on a $10 table. Halve the amounts for a $5 table. System is meant to try to make profit quickly off of random rollers within the average 6-8 rolls before a 7 out.

  1. Wait for a point to be established.
  2. Place $10 each on the 4 and 10, $15 each on the 5 and 9, and $30 each on the 6 and 8. A total of $110 distributed across the place numbers.
  3. When any of the place numbers hit, immediately take down that bet and the sister number bet. If the 6 hits, take down both the 6 and the 8 bets. If the 9 hits, take both that down and the 5. If the 4 hits, take down the 4 and the 10, etc.
  4. If all place numbers are taken down, be patient and wait for a 7 out or the shooter to hit the point.
  5. Should the shooter hit the point, as soon as the new point is established, reset the system but lower the bets on the 6 and 8 to $18 each.
  6. If the shooter hits the second point, as soon as a new point is established, reset the system again, but this time take it to $64 across, or $10 each on the 4, 5, 9, and 10 and $12 each on the 6 and 8.
  7. You can now play this by ear by taking the bets down as they hit or transition into a collect and press strategy pending on how the shooter is doing.
  8. If the shooter 7s out, reset the system from the beginning values when a new shooter and point are established.

Feed the 10 Relay

Buy-in: $800

Table Minimum: $5-$25

Notes: This strategy is built for the 10, but can also funnel to the 4 depending on how you are feeling.

  1. The point doesn't matter in this strategy, so you can either be working on the Come Out or wait for a point to be established.
  2. Bet $160 across, or $25 each on the 4, 5, 9, and 10, and $30 each on the 6 and 8.
  3. If any box number other than 10 hits, collect the winnings, then take down the Place Bet and add it to the bet on the Place 10. Each Place Bet hit will bump the Place 10 bet up $25.
  4. If the 10 hits, just collect the winnings.
  5. Once all of the other Place Bets have hit and been moved to the 10, you can either wait for the 10 to hit, or redistribute all the bets back to $160 across and start the whole strategy over.

Field Martingale

Buy-in: Any

Table Minimum: Any

  1. At any phase of the game, bet table minimum on the Field.
  2. If Field bet wins, parlay the first win.
  3. On second hit, press the bet 50% and rack the rest.

The Forge

Buy-in: $300

Table Minimum: $5

Notes: Double the bankroll for each increase in table minimum; $600 for a $10 table, $1200 for a $25 table, and so on. System creates opportunity by hedging bets around the table. Good for choppy tables.

  1. Start with a table minimum Pass Line bet.
  2. When point is established, for every $5 on the Pass Line, make a $50 Don't Come bet, so $50 DC for $5, $100 for $10, etc. For every $5 on the Pass Line, make a $3 Yo Eleven prop bet.
  3. If a Don't Come number is rolled, bet max odds on your Pass Line bet and put minimum Place Bets across the rest of the Place numbers. Make a table minimum Come bet. If the DC is a 4, 6, 8, or 10, bet the table minimum on the corresponding Hard Ways bet. So for a $5 table and a Don't Come 4, bet $5 on the Hard 4.
  4. If the Place numbers hit, the Come bet will travel to that number. Use the place bet and winnings to put max odds on the Come Bet, then make another table minimum Come bet. Continue this until a 7 out or until all place numbers have been covered by Come Bets.
  5. If the Don't Come hits, use the money from the Hard Ways hedge to put max odds on the Come bet and just keep the system going. If the hedge doesn't work out for the DC, just make a Come bet and move on without the DC hedge.

Get Even Take and Press

Buy-in: $320

Table Minimum: $5

Notes: Works on any table minimum; adjust buy-in for 10 shooters depending on the minimum needed to go across for 1 unit each.

  1. Wait for Point to be established.
  2. Place minimum bets across all Place Numbers except for the Point number.
  3. If 6 or 8 is the Point, cover that number and choose to leave the 5 or 9 unplaced.
  4. Take down the first two hits on the Place Bets.
  5. Replenish the Place bets from the next two hits until you are covered across again.
  6. Once covered, start to collect and press on the individual bets. Collect the winnings the first time a number hits, press it the second time it hits, then alternate from there on out.

Grant's Pyramid

Buy-in: $600

Table Minimum: $5

Notes: Modified $66 across strategy with a systematic pressing method for sister numbers.

  1. Wait for a Point to be established.
  2. Place the 4 and 10 for $5 each, the 5 and 9 for $10 each, and the 6 and 8 for $18 each. This is $66 in total.
  3. The first hit on any of the sister pairs will be used to press the next set of inner numbers. The 6 and 8 will always press themselves, while the first hit on the 5 or 9 will be used to press the 6 and 8, and the first hit on the 4 and 10 will be used to press the 5 and 9 together.
    • If the 6 or 8 hit, drop in $3 to make the total winnings $24 and then use that to press both numbers up $12 each.
    • If the 5 or 9 hit, use $12 from the winnings to press the 6 and 8 up $6 each and collect the extra $2.
    • If the 4 and 10 hit, drop in $1 to make the winnings total $10, then press the 5 and 9 up $5 each.
  4. After the 6 and 8 are pressed up twice, start a collect and press system that always uses winnings to press both the 6 and 8 up as far as they can go with every other hit.
  5. The second time the 4/10 or 5/9 hit, use those winnings to press those numbers up. Always split the winnings or drop in what you need in order to evenly press both numbers in the pair up. A $10 Place 5 will win $14, allowing for both the 5 and 9 to be pressed up $5 each while collecting the rest; a $15 5 will win $21, allowing both the 5 and 9 to be pressed up $10 each, and so on.
  6. A $5 4 or 10 will win $9, so dropping in $1 will allow the 4 and 10 to be pressed up to $10 each. A $10 4 or 10 will either win $18 if they aren't made Buy bets, or $19 if they are Buy bets. Dropping in $2 or $1 will allow both bets to press up to $20 each, and so forth.
  7. After bets are initially pressed, keep collecting and pressing on the 6 and 8 wins, and use further hits on the outer numbers to press themselves up. At any time, feel free to regress all the bets back down to the original $66 across from the beginning of the strategy.
  8. If you regress, only do it once. From that point on, maximize opportunity by doing full power presses and collecting on every other hit. The more you press, the more you'll win, especially now that the original outlay has been paid for.

The Grey Rake

Buy-in: $450

Table Minimum: $5-$15

Notes: A mix of dark and light side strategies used to hopefully rake in winnings.

  1. Start with a $15 Don't Pass bet and a $1 Yo Eleven Prop bet. Lay $30 against either the 4 or 10 and have it working on the Come Out roll as a hedge against the 7.
  2. When a point is established, take down the Lay bet. Lay Odds against the point in order to win back $15, so $18 Lay Odds for a 6 or 8, $$24 on the 5 or 9, or $30 for the 4 or 10. Place the 6 and 8 for $18 each, and if either are the point, bet the sister number and make a $15 Place bet on the 5 or 9.
  3. If a place bet hits twice, take the place bet down on the second hit. Once all place bets are down, just sit back and let the hand roll out.
  4. If the Lay bet hits on the Come Out roll, do not chase the loss. Just continue with the strategy.

The Grey Side

Buy-in: $500-$1000

Table Minimum: $5-$10

Notes: A hybrid light side and dark side system, hence meeting in the middle with a grey area due to the hedging.

  1. Start with a $20 Don't Pass bet. Make a $2 Yo Eleven bet and a $5 Any 7 bet. If a 7 rolls, you'll only lose $2, and if the 11 rolls , you'll net $5.
  2. When a point is established, bet $10 on the Come, then place the 4 and 10 for $10 each, the 5 and 9 for $20 each, and the 6 and 8 for $30 each, excluding the point. If the point is any of the even box numbers, make a Hard Ways bet for that number to reduce the loss should that number roll; this can be any amount you want. Lay enough odds against the point to win $50 should the shooter 7 out:
    • For the 4 or 10, lay $100 in odds.
    • For the 5 or 9, lay $75 in odds.
    • For the 6 or 8, lay $60 in odds.
  3. If a box number rolls, the Come bet will move to that number. Use the place bet winnings to put odds on the Come bet and go back up on the Come for $10, and collect any change. Always try to match the amount originally made on the place bet with the come bet and the odds:
    • For the 6 and 8, bet $20 or $25 in Odds.
    • For the 5 and 9, bet $10 in odds.
    • For the 4 and 10, you can leave the odds out, but may as well bet $10 in odds due to the good payout.
  4. Keep betting on the Come and betting odds as the numbers hit. If the point hits , restart the system and just take down the place bet should one of those numbers become the next point, then continue on betting the Come and adjust the Lay odds and hard ways bet as necessary. If the shooter 7s out, just restart the system entirely.

Grinder Press

Buy-in: $500

Table Minimum: $5-$15

  1. Place $96 across ($15 on 4, 5, 9, and 10; $18 6 and 8) and always have them working/always On.
  2. When Point is established, always put down a $25 Don't Come bet for every roll.
  3. If 4 or 10 hits, immediately press and Buy them both for $25 each.
  4. If 5 or 9 hit, immediately press both to $25 each.
  5. If 6 or 8 hit, immediately press both numbers to $30 each.

Growth Strategy

Buy-in: $300

Table Minimum: $5-$10

Notes: Don't Hedge strategy that grows progressively throughout the hand.

  1. Start with a $10 or 1 unit Don't Pass bet.
  2. Once point is established, bet $10/1 unit on the Come.
  3. When Come bet is moved to a box number, bet $30/3 units in odds for that number.
  4. Make a $20/2 unit Come bet.
  5. If that bet moves to a number, bet $30 for odds there as well.
  6. Now that you have $10 and $20 Come bets established with odds, lay $60/6 units in odds for your Don't Pass bet. Make one more $20 Come bet.
  7. If the third Come bet moves to a new number, leave it flat and don't put Odds on it.
  8. If any of the Come numbers roll, replenish it with a new Come bet based on the flat bet that won. If your $10 Come Bet with odds wins, immediately make another $10 Come bet. You should always have at least one $10 Come bet with odds, and two $20 Come bets, but only one of those with odds. If the $20 Come bet with odds wins, make another $20 Come bet, and it's up to you as to whether you'd like to put $30 in Odds on the current $20 Come bet you have up on the table or add them to the new Come bet number that rolls.
  9. Let bets ride until a 7 out, or continue the bet strategy if the point is hit. If the point is hit and a new one is established, make sure to lay $60 in odds for the new Don't Pass bet.

Hard Ways 308 Special

Buy-in: $400

Table Minimum: $10

Notes: Very volatile but can be intermixed with other betting systems for more action or hedges if desired.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $12 each. Bet $10 each on the Hard 6 and 8.
  3. If an Easy 6 or 8 rolls, go back up[ on the corresponding Hard Ways bet and rack the rest.
  4. System wins if the Hard 6 or 8 rolls.
  5. If there is a 7 Out, wait for next point to be established, then do a mini-Martingale by doubling all the initial bets. $24 each on the Place 6 and 8; $20 each on the Hard 6 and 8.
  6. If this loses again, double the bet one more time after the next point is established. $48 each on the Place 6 and 8; $40 each on the Hard 6 and 8.
  7. If a Hard 6 or 8 rolls after this progression, immediately take everything back down to the original outlay and collect everything else. Return to $12 each on the Place 6 and 8; $10 each onthe Hard 6 and 8.

Hard Ways Harvester

Buy-in: $550

Table Minimum: $5

  1. Start off with a minimum Pass Line bet. Place the 5 for $25, bet $5 on the Field, and bet $5 each on all of the Hard Ways. Always have your bets working on the Come Out roll.
  2. If a Field number hits, collect the first win. If the Field hits again, raise the Field bet up 1 unit. If the Field bet loses, repeat this progression starting back at a 1 unit bet.
  3. On the Come Out roll, if the 7 or 11 hits, replace all of the bets but stack the Pass Line winnings. If a Point is established and then wins, collect the Pass Line winnings and go back to a 1 unit Pass Line bet for the next Come Out roll.
  4. If a Hard Way bet falls, immediately replace it with a $5 bet; keep the Hard Ways up and working throughout the strategy.

Hawaii 5-O

Buy-in: $1000

Table Minimum: $10

Notes: Ultimate goal is to press the sister numbers together when they hit and go for 5 total hits on any of the Place numbers before regressing bets back down to $64 across.

  1. Wait for Point to be established.
  2. Bet $204 across: $25 each on the 4 and 10, $35 each on the 5 and 9, $42 each on the 6 and 8.
  3. On first hit, use winnings to press up the winning number and the sister number. All initial place bets will win $50 for $1 when they hit.
    • If 4 or 10 hit, press them both up to $50.
    • If the 5 or 9 hit, press them both up to $60 each.
    • If the 6 or 8 hits, press them both up to $66 each.
  4. On the second hit of a pressed Place number, use the winnings to press the numbers up to as close to $100 each as you can get.
    • Press the 4, 5, 9, and 10 to $100 each if they have already been pressed and hit again.
    • Take the 6 and 8 up to $90 each if they hit.
  5. Go for 5 hits. After the Place numbers hit 5 times no matter how far they've been pressed with the strategy, immediately regress all bets down to 2 units across, or $64 across.
  6. From here, start basic collect and press strategy, pressing the sister numbers and playing by ear until a 7 out.

Hawaii Horn

Buy-in: $1000

Table Minimum: $10

Notes: Large initial outlay intending to win at least $50-$100 off of each shooter within 2 hits.

  1. Wait for point to be established.
  2. Place the 4 and 10 for $35 each, the 5 and 9 for $50 each, and the 6 and 8 for $60 each. Bet $20 on the Horn.
  3. Keep these bets up for 2 hits. Replace the horn bet if it falls. A hit on any of the place numbers will net you $50 in winnings after replacing the $20 Horn bet. A hit on the 2 or 12 will net you $135.
  4. After 2 hits, or after 1 hit on the 2 or 12, take all bets down to $44 inside. At this point you'll have at least $50 in profit off the shooter.
  5. Play the rest of the hand by ear, collect and press on the inside numbers, spread to the 4 and 10 after a few hits, play in the Field, anything you want until a 7 out, then start the strategy over again for the next shooter.

Heat Seeker

Buy-in: $150

Table Minimum: $5

Notes: Only using $30 for each shooter. Double amounts for $10 table.

  1. Wait for Point to be established.
  2. When Point is established, put minimum bets on the 6 and 8, and put down a minimum Come bet.
  3. Aim to get 4 Points set up and working. When the first Come bet moves up to a number, set down a second Come bet. Once 4 different numbers have been set, stop investing and let the shooter roll on.
  4. If Come bet hits, put down another Come bet to always have 4 working numbers. If 6 or 8 hit, take down the Place bet and collect winnings since Come bet would now be covering that number.
  5. After recouping $30 in winnings, start adding 1x odds to Come bets. Add more odds as more winnings come in.

Hedgeless Horsemen

Buy-in: Any

Table Minimum: Any

Notes: 4 units per shooter, so multiply the table minimum by 4 and then multiply that by 10 to get the buy-in you need for 10 shooters. As you follow or notice table trends, you can add an additional 4 units for each shooter.

  1. Start with a 1 unit Don't Pass bet.
  2. Once point is established, make a 1 unit Come bet.
  3. As the rolls progress, make a total of 3 Come bets. Let all bets ride once 3 Come bets have been made, and bet the Come again if any win and come down.
  4. Follow table trends if you want. If you notice the box numbers are coming up pretty often, start adding Odds to the Come bets. If there are a lot of 7s, start Laying odds on the Don't Pass bet. Otherwise play it by ear as the game goes on.
  5. Otherwise, let bets ride until a 7 Out, then repeat strategy. If you are up on 3 Come Bet numbers and the point is hit, you can choose to start the strategy again with a Don't Pass or just let the Come Bets ride until they win or are knocked out with a 7 out, then repeat strategy.

Horn Farmer

Buy-in: $500

Table Minimum: $5-$15

Notes: Very volatile system that benefits most from having a good walk-away point and discipline.

  1. At any time in the game, bet $20 on the Field and make a $20 Horn bet.
  2. Depending on your location, the 2 or 12 on the Field may either each pay double, or one may pay triple. A 2 or 12 rolled will net you $135 from the Horn bet alone.
  3. Rolling a 3 or 11 will win you even money on the Field along with netting $60 from the Horn bet.
  4. Rolling any other Field number will make the Horn bet lose, but use the winnings from the Field to replenish the $20 Horn bet.
  5. Replace both the Field and Horn bet if a 5, 6, 7, or 8 is rolled.
  6. Continue on until you make a profit and then step away, as this system can bite your bankroll pretty quickly.

HP $120

Buy-in: $2400

Table Minimum: $5-$15

Notes: Betting with the odds of the game while qualifying the shooter for 6 rolls or more. Good hedging system with $240 total invested in each shooter.

  1. Start with a $120 Don't Pass bet. Hop the 7s for $30, bet $10 on the 11, and $2 on Boxcars/12.
  2. If a 2 or 3 rolls, you profit $78. If a 12 rolls, you profit $20. The Hop 7 and the Yo bet cover the Don'T Pass in case they roll. Repeat step 1 if any of these numbers come out.
  3. When Point is established, set up Iron Cross. $30 each on the 6 and 8, $15 on the field, and hop the 5s for $2. If the point is 6 or 8, place the 5 for $25 instead of using the Hops, and bet $8 on the Hard 6 or Hard 8 depending on which is the point.
  4. Use the first 2 hits to bump up the Place 5. Make the Place 5 $15 on the first hit, then make it $25 on the second hit. If the 6 or 8 hit, use the winnings to go back into the Field for $15 bump the Place 5 if it hasn't already been bumped, and rack the rest.
  5. Once the Place 5 is at $25, maintain the Iron Cross for 4 more rolls, replacing the Field bet if it falls. 6 total rolls with this system in place will pay for the initial outlay and then all the money on the table will be pure profit/House money.
  6. After 6 rolls, you can play the game by ear. The Don't Pass bet can be taken down, but that goes against the general odds of the 7 coming out. Change up from the Iron Cross to $66 Inside or spread across all of the numbers except for the point, then begin a collect and press strategy until the 7 or the point is rolled.
  7. If the Point rolls and you have money on the Place numbers and Field, maintain the system as an Iron Cross or bet the place numbers inside or across and keep it up until a 7 out, then start from step 1.

Inside Blitz

Buy-in: $300

Table Minimum: $5

Notes: Builds up the inside bets with pressing and collecting before spreading out all the way across, plus uses Hard Ways to bolster the system per shooter. Double all of the bets and buy-in if playing on a $10 table, and multiply everything higher based on the table minimum.

  1. Wait for a point to be established.
  2. Bet $22 inside, or $5 each on the 5 and 9, $6 each on the 6 and 8. Bet $4 across all of the Hard Ways, or $1 each on the Hard 4, 6, 8, and 10.
  3. On the first hit of any of the inside numbers, immediately use the winnings to press the bet up. Totally up to you if you want to power press or just do a full press.
  4. Alternate pressing and collecting from the inside numbers as they hit. Collect on the 2nd hit, press on the 3rd, etc. Use any Hard Ways winnings to press up the 6 and 8. If the Hard Ways bets fall, don't replace them until the next shooter.
  5. Once all of the inside numbers are pressed up to $30 each, use the winnings from the next hit on any of them to place the 4 and 10 for $20 each. You'll need to drop the dealer $5 to do this.
  6. Once all bets are laid out, let them all ride, or switch to a power pressing/collecting strategy as you see fit.

Inside Love

Buy-in: $2000

Table Minimum: $10

Notes: Original bankroll was $500, but best to buy in for at least $2000 for 10 shooters.

  1. Start with a $10 pass line bet and a $5 C&E.
  2. If the pass line wins with a 7, press the pass line bet up to $15 and use the other $5 to replenish the C&E. Keep pressing and replenishing if the 7 comes up again.
  3. If the C&E wins with a 2, 3, 11, or 12, press the C&E up $5 to $10, replenish the $10 pass line and rack the rest. If the C&E hits again, continue pressing the bet up $5 and replenish the pass line. If the 11 hits, you'll win the most money out of this stage of the strategy.
  4. When point is established, bet 5 units on the inside numbers, so $220 inside. If one of the inside numbers is the point, cover the other numbers and then place max odds behind your pass line bet. ($40 for 5 and 9, $50 for 6 and 8.)
  5. On the first hit of any inside number, collect the winnings and immediately regress all your bets down to 1 unit, so $44 inside. If the point is an inside number, take your pass line odds down to $10.
  6. At this point everything on the table is pure profit, so start a press and collect strategy with the inside numbers. Power press the first hit, collect the second, power press the third hit, and so on.

Iron Crapper

Buy-in: $420-$500

Table Minimum: $5

Notes: Adjust for any table minimum.

  1. Start with a $42 Don't Pass bet.
  2. Once Point is established, bet minimum bets on all Place numbers, with 2 units on the Point number. Put 1 unit in the Field.
  3. Let everything ride and replenish Field bet if it gets knocked out.

Iron Cross

Buy-in: $500

Table Minimum: $5

Notes: Adjust as necessary for any table minimum.

  1. Bet 1 unit on the Pass Line. When Point is established, back it up with 2x in Odds.
  2. After establishing a Point, place 2 units each on the 5, 6, and 8 and bet 1 unit in the Field. Don't place the 5, 6, or 8 if they come out as the Point.
  3. If 5, 6, or 8 hit, replenish the Field bet.
  4. Let bets ride until you get 4 hits total. After 4 hits, remove the Field bet and take the Place bets down to 1 unit each. Let those ride or switch to a Collect and Press method until Point is hit or a 7 out.

The Iron T Regression

Buy-in: $600-$1400

Table Minimum: $5-$10

Notes: Modified Iron Cross that removes the 5 and starts with a high outlay, then regresses for a strategy that costs only $20.

  1. Place the 6 and 8 for $60 each, and make a $20 Field bet. Have these working on the Come Out, or wait for a point to be established. The strategy will be the same either way.
  2. If the Field bet loses, replace it with the same amount that just lost.
  3. After one hit on the 6 or 8, or after 3 Field hits, regress the 6 and 8 down to $30 each and take the Field bet down to $10.
  4. At this point, feel free to ride these bets, or go to $64 across and take down the Field bet and change to a press and collect system.

Iron Tower

Buy-in: $600

Table Minimum: $5-$10

Notes: Buy in for $300 for 5 shooters, but initial outlay is $61.

  1. Wait for a point to be established.
  2. Set up initial Iron Cross by betting $15 on the Place 5 and $18 each on the Place 6 and 8. Bet $10 in the Field.
  3. If the 5, 6, or 8 hit, replace the Field bet and collect the rest.
  4. For all other numbers, use the first 3 Field hits to press the 5, 6, and 8 up to 5 units each; press the 5 up to $25 with the first FIeld hit, the 6 to $30 on the second, and the 8 to $30 on the third hit. If the 2 or 12 rolls, press up 2 or all of the numbers at once.
  5. Once the 5, 6, and 8 are pressed, start using each Field hit to cover the rest of the Place numbers with $10 bets. Always collect on 5, 6, or 8 hits.
  6. Once the 4, 9, and 10 are covered, let the bets ride and collect on each roll, replacing the Field if the 5, 6, or 8 hit.
  7. If the 3 or 11 roll, use those Field winnings to press the 4, 9, and 10 Place numbers up to $15 each. If the 2 or 12 roll, use the winnings to press the 4, 9, and 10 all at once.
  8. Once all numbers are pressed, let bets ride until a 7 out. When the Horn numbers roll, you can use the winnings to further press the 5, 6, and 8 as you see fit. You can also use the winnings from the 5, 6, or 8 to do a full press on that number, bringing the 5 up to a $50 bet or taking the 6 or 8 up to $60.

Knockout Craps

Buy-in: $500

Table Minimum: $5

Notes: Combines a doey/don't system with a strong bet negative progression system.

  1. Start with a 1 unit bet on both the Pass and Don't Pass Lines. 2, 3, 7, and 11 will push on the Come Out roll, 12 will lose, just replenish the Pass Line bet when that happens.
  2. Follow the Pass/DP bet and the Don't Pass Lay Odds progression from the table below. If the Don't Pass/Lay Odds bets lose after a point has been established, you bet with the next level. No matter what level you are on, if you win, regress back to Level 1 and start again from there.
  3. Once point is established, start at Level 1 in the Come/DC progression from the table below. If this bet loses, advance to the next betting level and switch to the opposite bet, so from Come to Don'T Come, and vice versa. If this bet wins, regress down one level in the table, don't go all the way back to Level 1.
    • Example: A $10 Come Bet moves to the 6 if a 6 gets rolled after establishing a point. The shooter then rols a 7, so the Come bet loses. The next shooter establishes a point, and you'd make a $15 Don't Come bet to follow the progression and switch to the dark side. If the Don't Come bet wins, collect the winnings and take down the DC bet, then wait for the next point to be established before regressing down to the $10 Level 1 bet, keeping it on the Don't Come. Only switch sides when there is a loss.
  4. Only make one Come or Don't Come bet per point. If you win or lose your Come/DC bet, progress to the next betting level after the shooter 7s out or wins the point and establishes a new point.
  5. If you lose all the way up to Level 7 in the Come/DC table, it's time to take a break from playing.
Pass/Don;t Pass Line Progression
Level Pass/Don't Pass Bets 4/10 Lay Odds 5/9 Lay Odds 6/8 Lay Odds Lay Odds Win Goal
Level 1 $5 each $10 $9 $6 $5
Level 2 $5 each $20 $18 $12 $10
Level 3 $10 each $60 $45 $36 $30
Level 4 $25 each $150 $120 $90 $75
Come/Don't Come Progression
Level Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
Bet $10 $15 $25 $50 $75 $100 $175

Ladder

Buy-in: $500

Table Minimum: $5

  1. Bet $30 on Don't Pass Line.
  2. When Point is established, bet $30 on Don't Come. Replenish this bet if 11 rolls and keep betting on the DC until 4 DC points are established.
  3. Once Don't Come bet moves to a number, immediately Place the number for $30. If the number hits, take down the Place bet and continue betting on DC.

Lay to Pay

Buy-in: $400

Table Minimum: $5-$10

Notes: Pared-down version of Bruce's Back Wall, maximizing wins with a come out 7 and transitioning to the light side after establishing a point, then getting to $64 across in 2 hits.

  1. Start by Laying $66 inside, or Lay the 5 and 9 for $15 each and the 6 and 8 for $18 each. Have the Lay bets working on the come out roll. You'll win $50 with a come out 7.
  2. If 4 or 10 becomes the point, make all your Lay bets become Place bets, so move them down to cover their respective Place numbers.
  3. Alternatively, if any of the inside numbers become the point, you'll lose that Lay bet. Don't follow it up and change remaining Lay bets into Place bets for their numbers.
  4. IIf any of the inside pllace bets hit, use the winnings to press both that number and the sister number up. For example, if the 5 hits, you'll win $21. Collect the extra $1 and use the rest to press both the 5 and 9 up to $25 each. If the 6 hits, drop in $3 and use the resulting $24 winnings to press both the 6 and 8 up to $30 each. If the sister of any of these numbers is the point, just use all the winnings to power press that single number up; press the 5 or 9 up to $36, and press the 6 or 8 up to $42 after dropping in $3.
  5. If any of the pressed numbers hits again, you are now able to regress down to $64 across and are basically out of the hand. You may also regress further down to $44 inside to be a little more conservative and then spread to the 4 and 10 with subsequent hits. Start a power press and collect strategy from here on out.
  6. If any of the inside numbers becomes the point and the shooter hits the point before hitting any other numbers, it's up to you to leave the place bets up on the following come out roll, or move them back as Lay bets and have them working to try to go for a win with a come out 7. It can be better to consider this a fresh start to the strategy and fill in the missing Lay bet instead of leaving it empty.

Lay-Z 10 4

Buy-in: $500

Table Minimum: $5-$25

Notes: Good for random rollers, bubble machines, or if you are stuck with $25 table minimums.

  1. Start with a $50 Don't Pass bet. Lay the 4 and 10 for $50 each.
  2. Replace the Don't Pass if it falls with an 11 on the Come Out. A 7 will break even minus the vig.
  3. If either the 4 or 10 become the point, take down the Lay bet from the remaining number and use it as your Don't Pass Odds. Place the remaining number for $25. So if the 4 is the point, place the 10 for $25 and take down the Lay 10 bet and use it for the DP odds.
  4. If any other number becomes the point, take down both the 4 and 10 Lay bets and place each of them for $25 each. Be sure to Buy the bets if not done so automatically by the casino. Collect any hits on the 4 and 10 and just be patient.
  5. Once the point is hit or if there is a 7 out, restart the system, taking down any of the Place bets and going back to the $50 4 and 10 Lays and the $50 Don't Pass.

Leapfrog

Buy-in: $350-$400

Table Minimum: $5-$10

Notes: Get profit within 3 hits of the place numbers with a minimal investment.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $18 each for a starting outlay of $36.
  3. When either the 6 or 8 hit, you'll win $21. Drop in $9 and use that plus the winnings to place the 5 and 9 for $15 each. You are now in a total of $45.
  4. On any hit of the inside numbers, you'll win $21. Use the winnings to place the 4 and 10 for $10 each and collect the $1 change.
  5. If any of the box numbers hit, take all the place bets down but press the 6 and 8 up to $24 each. You are fully out of the hand and can start any spreading and progressive betting method you choose.

Level Up by Press

Buy-in: $100-$300

Table Minimum: $5

Notes: Progressive betting system using Place Bet winnings to boost a Don't Pass hedge.

  1. Start off with a $25 Don't Pass bet on the Come Out.
  2. When Point is established, place the 6 and 8 for $12 each.
  3. Collect every hit on the 6 and 8 until a 7 out. If Point hits, restart the system from step 1.
  4. On a 7 Out, use the winnings to press the Don't Pass bet up to $35. When point is established, place the 5 for $10 and the 6 and 8 for $12 each.
  5. Collect winnings from place number hits until a 7 out.
  6. Keep pressing up the Don't Pass with each 7 out using the place bet winnings. After $35, make a $45 Don't Pass bet and add the place 9 to go $44 Inside. Continue to collect winnings from place bet hits and Progress up to $65 on the Don't Pass to cover all the place bet numbers.
  7. Stay with this level or press further, balancing the Don't Pass bet to cover any pressed place bets. Return to step 1 if the Point hits.
  8. Progression Reference:
    • $25 Don't Pass - $12 Place 6 and $12 Place 8.
    • $35 Don't Pass - $10 Place 5 and $12 6 and 8.
    • $45 Don't Pass - $44 Inside.
    • $55 Don't Pass - $44 Inside with $10 Place 4 or 10.
    • $65 Don't Pass - $64 Across.

Light to Dark

Buy-in: $440

Table Minimum: $5

  1. wait for Point to be established, then place $44 inside; $10 each on the 5 and 9, $12 each on the 6 and 8.
  2. On the first hit of any of the inside numbers, immediately collect winnings and regress bet down to 1 unit. If number hits again, collect winnings and take bet down and wait for the strategy to restart or the next shooter.
  3. After 3 hits total, bet $20 on the Don't Come. If Don't Come moves up to a Place number on the next roll, follow it up with another $10 Don't Come bet.
  4. Let bets ride and wait for a 7 Out to restart the strategy.

Little Green Men

Buy-in: $500

Table Minimum: $5-$25

Notes: Grinder strategy that starts off at 4 units per shooter, but evolves into more opportunity as you win. System instructions written for $25 units, but system can be played with smaller units though it will take quite a lot longer to grind out a decent profit.

  1. Start with betting $25 on the Don't Pass.
  2. When a point is established, bet $25 on the Don't Come.
  3. If the Don't Come moves behind a number, bet $50 on the Come.
  4. If any of the bets fall, replace them.
  5. Money management is essential for this system. Once you've pulled in $50 in profit, increase your initial bets by $5 per $25 bet. So start with a $30 Don't Pass, bet a $30 Don't Come after establishing a point, then make a $60 Come Bet after the DC goes to a number.
  6. Increase the bet amounts again as soon as you are $100 up in profit. Start with a $35 Don't Pass, bet a $35 Don't Come after establishing a point, and bet a $70 Come bet after the DC moves. With $200 in profit, increase the bets again, and so on.
  7. If your profits go back down or you hit a cold streak, adjust the bets back down so you don't burn through your bankroll.

Low Risk $75 Don't Come

Buy-in: $500-$800

Table Minimum: $5

Notes: Works on any table minimum, but $10 is the basis for this strategy as written.

  1. Start with $10 Pass Line bet.
  2. When Point is established, bet $75 on the Don't Come.
  3. When Don't Come, or DC, is established, put down $30 in Pass Line Odds, Place $44 across on the rest of the available Place Numbers, and put $10 in the Come.
  4. If a Place Number hits, the Come moves to that number. Use the Place winnings to add $20 in Odds to the Come Bet and rack up the rest. Make another $10 Come Bet. Repeat this until Point is hit or a 7 Out.
  5. If the DC hits, make another $75 DC bet, but turn all Place Bets off and remove Pass Line Odds until another DC number is established. If there are Come Bets, take down all their Odds until DC is established.

Low Roller $15

Buy-in: $400

Table Minimum: $15

Notes: Low roller strategy for smaller bankrolls while playing at a $15 table. Bankroll based on initial investment outlay of $40 per shooter.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $18 each.
  3. On the first hit of either the 6 and 8. you'll win $21. The $36 outlay + $21 gives you a total of $57 on the table. Drop in $3 to make the total $60 and bump up your Place 6 and 8 to $30 each.
  4. Another hit on either the 6 or 8 will win $35. This gives you $95 in total on the table. Drop in $1 to make it $96, then bet $96 across all of the place numbers; $15 each on the 4, 5, 9, and 10, and $18 each on the 6 and 8.
  5. Keep all bets up for 5 hits total on any of the numbers. When any of the place numbers hit, do a full press on that number and collect the change. If you have $4 or more in change, bet that on the Horn.
  6. After the 5th hit and no matter where your bets are in the pressing progression, take all place bets down and return to beginning of strategy or wait for the next shooter.

Modification

Marching Soldiers

Buy-in: $7

Table Minimum: $5

Notes: This strategy can mostly function as a side bet, and can be taken down at any point in the process since it deals with moving Place Bets, which are not contract bets. This works with any table minimum, will demonstrate with 1 unit on a $5 minimum; total investment per shooter is $7.

  1. Make a $5 or 1 unit bet on either the Place 4 or 10. Have them working on the Come Out roll, or otherwise make the bet when you can do so after arriving at the table.
  2. The whole point of the strategy is to use the winnings to power press the bet and shift it to the next number, pressing and moving until the bet makes it all the way across the Point numbers; if starting at 4, each hit will move the bet to the next number heading towards the 10. If starting at 10, each hit will move the bet towards the 4.
  3. Starting from the 4, if the 4 hits, you'll win $9. Give the dealer $1 and move your bet plus the winnings to the 5 to make a $15 bet.
  4. If the 5 hits, you'll win $21. Move your bet to the 6 and add the winnings to make a $36 Place 6 bet.
  5. If the 6 hits, you'll win $42. Move the bet to the Place 8 and add the winnings so you have a $78 Place 8 bet.
  6. If the 8 hits, you'll win $91. Once again, shift the bet over to the 9 and add the winnings. Give the dealer another $1 chip to make the bet $170 on the Place 9.
  7. If the 9 hits, you'll win $238. If you've made it this far, move the bet over to the 10 and add the winnings. To make things easier for the dealers, collect $8 from the winnings and you'll be left with a $400 Place 10 bet.
  8. Once the 10 hits at this point, collect and take everything down. Starting from a $7 investment ($5 on the 4, $1 for the first bet on the 5, and $1 for the bet on the 9), you'll end up with $1200. Again, at any point in this process, feel free to take down the bet to collect that money.

Marco's Regress Press Mess!

Buy-in: $660

Table Minimum: $5

Notes: Works on all table minimums, just adjust bets as necessary.

  1. Wait for Point to be established.
  2. Bet $66/3 units inside: $15 each on the 5 and 9, $18 each on the 6 and 8.
  3. After hitting twice on the inside numbers, regress all bets down to 1 unit. Make a 1 unit Field bet.
  4. If Field bet hits, immediately move winnings and initial Field bet up to cover the 4 and 10.
  5. If 5, 6, or 8 hit, press the bet and replenish the Field bet.
  6. If 4 or 10 hit, immediately do a full press on the bet and collect the change. Buy the 4 and 10 when their bets reach $25 each.
  7. When all place numbers are covered, start Collect and Press strategy, collecting the first hit and pressing the next time that number comes out.
  8. Keep Place bets working on the Come Out roll if the Point is hit. Wait until a Point is established to start strategy if the shooter 7s out.

The Mig's Belt

Buy-in: $600

Table Minimum: $5-$10

Notes: Builds a "belt" around the point number and works its way across the box numbers while waiting for the Point to hit.

  1. Start with a $10 Pass Line bet.
  2. When point is established, bet $30 in Pass Line Odds if the point is any of the inside numbers, and $20 in Odds if the point is 4 or 10. Immediately place the box numbers on either side of the point number for the table minimum each to make a "belt"; if the point is 9, place the 8 and 10, for example. If the point is 4 or 10, just place the two box numbers next to them, such as the 5 and 6 if the point is 4.
  3. If any of the place bets hit, use the winnings to place any box number closest to the bets,
  4. Repeat this until all the place bets are covered except for the point.
  5. Once all Place bets are covered, if they hit again, immediately do a full press and collect the change. If the 4 or 10 hit, do a half-press.
  6. Keep pressing until the point hits. Once the point hits, collect all winnings and take all the place bets down and restart the system. To help the dealers, don't take down the place bets until a new point is established, that way you can leave up the place bets surrounding the point and take down the rest of the box numbers.
  7. If the 7 or 11 rolls on the Come Out, keep the winnings handy for when the point is established, and then use those winnings to bet more box numbers. If the 7 rolled twice on the come out, bet two more box numbers adjacent to the belt numbers once a point is established.
  8. After establishing a point, if any of the box numbers that you do not have covered roll twice, take down your Odds for a little protection from any incoming 7 outs. Replace the Odds once the bet place numbers hit and you get bets across all the box numbers.

Negative Nellie

Buy-in: $500

Table Minimum: $5-$10

Notes: A good plan for playing against the House when the table is cold or running into a lot of Point 7s.

  1. Make a $30 Don't Pass bet before the Come Out roll.
  2. Once Point has been established, Place $66 inside, so $15 each on the 5 and 9, $18 each on the 6 and 8.
  3. If an inside number hits, regress all inside numbers down to 2 units each, so $10 each on the 5 and 9, $12 each on the 6 and 8. Collect the winnings, and use the $22 coming off of the inside numbers to place a $22 Don't Come bet.
  4. If inside numbers hit again, regress all numbers down to 1 unit each; $5 each on the 5 and 9, $6 each on the 6 and 8. Collect the winnings, and again use the bets being taken off of the Place bets to put down a $22 Don't Come bet.
  5. If inside numbers hit a third time, take down all the Place bets, collect winnings, and make one more $22 Don't Come bet.
  6. Let the bets ride out through the roll and hope for a 7. Repeat after a 7 out. If the Point hits, make another $30 Don't Pass bet on the Coe Out, but let Don't Come bets ride until they are either hit and cleared or another 7 out.

The Nolly Inside

Buy-in: $500

Table Minimum: $5

Notes: Best if you are not the shooter for easier money management.

  1. Start with $44 inside working on the Come Out. Lay $100 on the 4. Only have the bets working if you have a Lay on the 4, otherwise have them off.
  2. On the first hit on the inside numbers, go to $22 inside and go down to $50 on the lay 4.
  3. After hitting the inside numbers a second time, take down the Lay 4 bey, but keep the $22 inside the same.
  4. Start double-tapping anything that hits from then on, since initial outlay has been paid for. If 6 or 8 hit, drop the dealer $5 and press it to $18. If 5 or 9 hit, press them to $15. When they hit again, collect the winnings, and then continue to press as you like.

The Nolly Across Variant

The Nolly Across is where you add the 10 into the initial outlay. $100 Lay on the 4 with $54 across the rest of the numbers.

  1. On the first hit, take the lay down to $50 and take all other bets down to $27 across.
  2. Collect the second and third hits on the Place numbers, then take down the Lay 4 bet.
  3. Start triple-luxing from there:
    • Press the 6 or 8 up to $18 when they hit, then press them to $42 when they hit again. Collect the third hit. Power press from there on out.
    • Press the 5 and 9 up to $15 on their first hit, then press to $36 on their second hit. Collect the third hit. Power press up from there after that.
    • Press the 10 up to $15 on the first hit, then press it up to $40 on the second hit and Buy the 10. Collect the third hit, then power press from there. Feel free to take the winnings and spread out to the 4 and do the same triple-lux system.

The One + 7

Buy-in: $600

Table Minimum: $15

Notes:A mix of the One/Cliffhanger strategy while adding a hedge on the 7. Units are for a $15 table, but adjust buy-in for any table minimum.

  1. Wait for a point to be established.
  2. Bet $66 inside, so $15 each on the 5 and 9, $18 each on the 6 and 8. Make an $80 Don't Come bet, and bet $30 on Any 7.
  3. If any place number hits, the DC will travel to that number and the bets on the 7 will fall. Proceed on with cliffhanger strategy.
  4. If any of the inside numbers hit, immediately take that bet down, add the winnings, and use all the money to press either the sister number or the nearest neighbor to create the cliffhanger bets. For example:
    • A $18 Place 6 will pay $21. Use the $39 to press the 8 up to $54.
    • Use the same winnings from the 6 or 8 to press the 5 or 9 up to $50, or use a hit on the 5 or 9 to press up the sister number.
    • A more conservative approach is to use the winnings to press both sister numbers up, so taking the 6 and 8 up to $30 each after one hit on any number, etc.
  5. Once any cliffhanger bet hits, immediately regress all bets down to $96 across, or $15 each on the 4, 5, 9. and 10, and $18 each on the 6 and 8. Take down the $80 Don't Come bet.
  6. By now all bets have been paid for, so start any system that works on opportunity, so a press and collect system, power pressing, double-tap, triple-lux, etc.

One Hit Win

Buy-in: $500

Table Minimum: $10

Notes: Take advantage of the 7 on the come out roll, use the Field as a place bet feeder, and get to $64 across as quickly as possible.

  1. Start by laying the 6 and 8 for $30 each. Bet $10 in the Field.
  2. A come out 7 will win $50 from the lay bets, minus the vig and the Field. Replace the Field bet if this happens. Keep the lay bets working on the Come Out roll.
  3. If the 6 or 8 becomes the point, take down the Lay bet from the sister number and use it as a place bet for that number. If that place bet hits, use the bet plus the winnings to go to $64 across.
  4. If the 5 rolls as the point, replace the field bet and keep the lay bets up and working to try to proceed to the next part of the system.
  5. If any other number becomes the point, take down the Lay 6 and 8 and use those bets plus the Field winnings to go to $64 across. Keep the field bet up.
  6. If place numbers hit that are also in the Field, use the Field winnings to add to the overall press on the Place number; if a $10 Place 9 hits, it wins $14 and the Field wins $10. Drop in $1 to add to the winnings to bring the Place 9 up to a $35 bet, etc.
  7. Don't replace the field bet if it falls at this point. Use the first hit of any place number to power press that number, then collect the second hit. If you have multiple numbers power pressed, as soon as one of them hits, immediately regress back to $64 across, then start the power pressing progression again.
  8. After completing one power press and regression, feel free to move to a collect and power press alternating strategy as you see fit.

One Hit Wonder

Buy-in: $200

Table Minimum: $5-$10

Notes: Very simple system that recoups the outlay in one hit before moving bets to the inside.

  1. Either wait for a point to be established, or start out with a $10 bet each on the 4 and 10 place numbers and have them working on the come out roll.
  2. One hit on either the 4 or 10 will win $18 or $19 depending on if the bets are auto-buys based on the casino rules.
  3. After one hit on either the 4 or 10, collect the winnings and move the bets inwards to cover the 5 and 9 for $10 each.
  4. If the 5 or 9 hit, use the winnings to cover either the 6 or 8 with a $12 bet and collect the remaining $2. You will now be totally out of the hand at this point.
  5. Use any hit on the place numbers to fill in all of the inside bets, so bet $12 on the 8 if you have already covered the 6.
  6. Use any progressive betting strategy from here on out; double-tap, triple-lux, spread to the 4 and 10, etc.

Option 70

Buy-in: $1000-$4000

Table Minimum: $15

Notes: Goal of strategy is to win $70 as soon as possible in order to set up $66 Inside with $2 each on the Hard 4 and 10 within a few hits.

  1. After winning $70 from any of the options, setup $66 inside, so $15 each on the Place 5 and 9, $18 each on the Place 6 and 8. Bet $2 each on the hard 4 and 10.
  2. If the Hard 4 or 10 hits, take down the bet and use that and the winnings to make a bet on the corresponding Place number. So if the Hard 10 hits, use the winnings to make a $15 Place bet on the 10 and collect the rest, and so on for the Hard 4.
  3. If the inside numbers hit, use whatever pressing strategy you prefer. Half-press on each hit, collect and press on alternating hits, or do a full press/double-tap/triple-lux system. Play as you see fit, as by this point you've returned your initial outlay back to your bankroll and are playing with casino money.

The Other One

Buy-in: $600

Table Minimum: $5-$15

Notes: An older strategy similar to The One by Casino Quest, but has been passed around YouTube for years prior to theirs coming out.

  1. Make a table minimum Pass Line bet and get a point established.
  2. Make a $100 Don't Come bet, and hedge it with a $10 Yo Eleven prop bet.
  3. Once the Don't Come moves behind a number, place the 5 and 9 for $25 each, and the 6 and 8 for $30 each. Don't place them if they are the point or the DC number. Put down 1x odds behind your Pass Line bet.
  4. If the DC travels to the 4, 6, 8, or 10, make a corresponding $20 Hard Way bet for that specific number.
  5. If any of the Place Bets hit, do a full press. Take the 5 or 9 up to $50 if they hit, and take the 6 or 8 up to $60 if they hit.
  6. If the pressed Place Bets hit again, press them up one more time to a level that lets you win $100 each time they hit after that. So take the 5 or 9 up to $75, and take the 6 or 8 up to $90.
  7. Once a Place Bet is pressed up to this level, just sit back and collect each time they hit. Keep everything up and restart the system on a 7 out. If the DC hits, recuperate the loss with the remaining Place Bets until a 7 out, then restart the strategy.
  8. If the Point hits, feel free to bump up the Pass Line bet odds when the next point is established; bet up to max odds for the table if you'd like.

Out to In

Buy-in: $600-$1200

Table Minimum: $5-$15

Notes: Large outlay on the outside numbers, but gets you to $64 or $96 across in two hits.

  1. Wait for a point to be established.
  2. Place the 4 and 10 for $25 each, and place the 5 and 9 for $35 each.
  3. If any of these numbers hit, immediately go to $160 across, or $25 each on the 4, 5, 9, and 10, and $30 each on the 6 and 8.
  4. On the next hit of any box number, immediately regress down to $64 or $96 across and collect the rest as profit.
  5. Start any collect and press system from here on to a 7-out. Triple lux, double-tap, press press and regress, etc.

Panda Degenerate

Buy-in: $1200

Table Minimum: Any

Notes: Can play on any table minimum, but best to start out with $1200 bankroll or higher.

  1. Start by betting $10 on the Pass Line and $25 on the Don't Pass Line. Ignore the odd looks from the dealers.
  2. When Point is established, lay $150 in Odds behind the Don't Pass bet. Place all numbers except for the Point for $25 each, $30 for the 6 and 8.
  3. When Place number hits, immediately take all Place Bets down to 1 unit each. Take down the Don't Pass bet and the Don't Pass Odds. Place 2x odds bet behind the Pass Line bet.
  4. Start double-tapping the Place Bets. All Place bets should start at $10 each, $12 for the 6 and 8. As soon as a Place number hits, immediately take that place number up to $25, or $30 if it's the 6 or 8. If that number hits again, collect the winnings and take the bet back down to the minimum. Increase Pass Line Odds with each win, eventually maxing out the odds.
  5. After double-tapping the place bets and winning at least twice, start triple-luxing the bets; after hitting a number, immediately power press the winnings onto the place bet. Repeat the power press a third time after hitting the number again, then collect the winnings if it hits again, then regress the bet back down to 1 unit.
  6. For the 5 and 9, a $10 bet wins $14, press bet to $25. A $25 bet wins $35, press the bet up to 60. $60 wins $84, then press up to $100 and collect the rest. Once that number hits, collect everything and bring it down to $10.
  7. For the 6 and 8, $12 wins $14, power press up to $30. $30 wins $35, power press up to $60. $60 wins $70, power press up to $130. Collect that and bring it back down to $12.
  8. For the 4 and 10, a $10 bet wins $18, power press and buy the bet for $25. $25 wins $49 after the vig, power press up to $75. $75 wins $150 minus the vig, then regress down to $10,
  9. If on a hot roll, go for the jugular and don't take down the power-pressed bets when they hit after the triple-luix. Collect winnings each time you press up enough to color up to a new chip color, then continue to press and collect until you can get the bet to the table maximum.

Pandemic Special

Buy-in: $300

Table Minimum: $15

Notes: Meant for $15 minimum tables, which are becoming prevalent now during the Pandemic. Can potentially work with a $300 minimum bankroll.

  1. Wait for point to be established.
  2. Place $15 on the 5 and $18 each on the 6 and 8 after Point is established.
  3. After one hit on the 5, 6, or 8, press all numbers up 1 unit, so a $20 5, and a $24 6 and 8.
  4. After one more hit on the 5, 6, or 8, start betting $15 on the Field for every roll and let all bets ride until a 7 out.
  5. You can start pressing or spreading out to the other Place numbers after 5 or 6 hits to ensure that your initial outlay has been paid for.

Pass & Props

Buy-in: $500

Table Minimum: $5-$15

Notes: Risky but fun ssystem to enjoy the most out of your time at the table.

  1. Start with a $15 Pass Line bet.
  2. Once point is established, bet max odds behind the Pass Line bet. Place the 5 and 9 for $15 each. Bet $5 each on all of the Hard Ways bets.
  3. Let all bets ride until a 7 out. Replace hard ways bets if they fall, and just same bet the place numbers if they hit.
  4. If the 5 or 9 becomes the point, move that place bet to the 6 or 8 and drop in $3 to make it a proper $18 place bet.

The Pass Over Method

Buy-in: $1000

Table Minimum: $5

Notes: Initial outlay of $110 with a $1000 bankroll, but can be scaled to work with any bankroll amount. Leave bets Off on Come Out roll.

  1. Wait for a Point to be established. Feel free to play the All Tall Small for $5 if desired.
  2. Once point is established, place $110 inside; $25 each on the 5 and 9, $30 each on the 6 and 8.
  3. When any of the inside numbers hits, use the winnings and power press the adjacent place number; for example, a $30 Place 6 would win $35, so that would be used to press the 8 up to $66 adding $1 from your bankroll. Hitting the 8 would press the 9, hitting the 9 would press the 5, the 5 presses the 6, and so forth.
  4. Go for 3 hits. No matter where the bets are after 3 hits, collect on the 4th hit and then take everything down to $110 inside. Repeat this progression until a 7 out.
  5. Progression units:
    • 5 and 9: $25 - $60 - $86 - $120
    • 6 and 8: $30 - $66 - $90 - $210

Pathfinder

Buy-in: $350

Table Minimum: $5

Notes: System for following the path of the dice. Only betting $35 per shooter. System does not rely on the Point, and can be working or Off on the Come Out roll.

  1. Bet $32 across; $5 each on the 4, 5, 9. 10, and $6 each on the 6 and 8.
  2. On the first hit of a Place number, take down that place number and spread that bet plus the winnings out to the remaining numbers, adding a few dollars from your rack if needed. For example:
    • If the 8 hits, you win $7. Take down the Place 8 bet and put it on the 6 to make it $12, then add $3 from your rack to the $7 winnings to make $10, then spread that to the 5 and 9 to make them $10 each.
    • If the 9 hits, you win $7. Taking down the initial $5 Place 9 bet and adding it to the winnings gives you $12, which you can use to bump up the 6 and 8 Place bets to $12 each.
    • If the 10 hits, you win $9. Take down the bet and add $1 from your rack to end up with $15 total to spread out to the other numbers. Bump the 4, 5, and 9 up to $10 each with the winnings.
  3. When a second number hits, take that Place bet down, add the winnings, and spread it out to the other remaining numbers as you see fit.
    • If the $12 Place 6 hits, you win $14. Take down the 6 and use the winnings and the bet to bump the 5 and 9 up $10 each and collect the rest.
    • If the $10 Place 5 hits, you win $14. Take down the 5, add the winnings, and bump the 6 and 8 up $12 each if they are still up, or spread the money out to the remaining numbers evenly and collect the rest.
    • If the $10 Place 4 hits, take it down and add it to the $18 winnings. Spread the $28 across the remaining numbers and collect the change.
  4. After taking down a total of 3 Place numbers and spreading the bets plus the winnings arounf to the remaining numbers, one more hit will pay for the initial bet outlay, so collect the hit. Feel free to press and spread back out to all the Place numbers as you see fit.

Power Craps

Buy-in: $560

Table Minimum: $10

  1. Start with 1 unit on the Pass Line.
  2. Once Point is established, Place the 6 and 8 for $18 each. Set down 1x in Pass Line Odds.
  3. If the 6 or 8 hit, press bet up 50%.
  4. If Point hits, the next time a Point is established, increase Pass Line Odds by 50%.

Power Cross

Buy-in: $600-$1000

Table Minimum: $10

Notes: Iron Cross mixed with power pressing to take advantage of opportunity instead of the basic Iron Cross grind.

  1. Wait for a point to be established.
  2. Place the 5 for $20, and the 6 and 8 for $24 each. Make a $10 Field bet.
  3. Use Field winnings to press the 5, 6, and 8 up to $50 and $54 respectively as they hit.
  4. If the 5, 6, or 8 hit, use the winnings to replenish the $10 Field bet and use the rest of the money to press up the place bet as far as it can go. For the 6 and 8, you may need to drop in a few dollars to get the press amount up to the proper multiple of 6.
  5. Once the Place bets get up to $50 for the 5 and $54 for the 6 and 8, collect the first hit on the place bets at that level and replenish the Field bet. If any other Field numbers hit, stack the winnings on the Field.
  6. After collecting the first hit on either the 5, 6, or 8, power press the bet on the next hit. Take the 5 to $100 and the 6 and 8 to $120, continuing to use part of the winnings to put back the $10 Field bet.
  7. Continue on doubling the Field bets while also pressing and collecting on every other hit on the 5, 6, and 8.

Power Press

Buy-in: $500

Table Minimum: $5

  1. Wait for a point to be established.
  2. Once Point is established, Place $5 each on the 4 and 10, $10 each on the 5 and 9, $30 each on the 6 and 8. Bet $1 on all the Hard Ways.
  3. If the 6 or 8 hits, immediately regress Place Bets down to $6 each on both numbers. If the 5 or 9 hit, immediately regress down to $5 each on both numbers.
  4. If any Hard Ways hit, collect winnings and bump all hard Ways bets up $1. Keep up on all hard Ways and replenish them when they lose, keep bumping them all up when they hit and keep doing so until a 7 Out.
  5. Once the 5, 6, 8, and 9 have been regressed, start power pressing. When any of them hit, immediately do a full press on the Place Bet. Start power pressing the 4 and 10 as well.
  6. Once a Place Bet is up to a green, or $25/$30, start collecting and pressing. Collect on one hit, then full press on another hit. Maintain this or regress back to table minimums as you like.

Power Press and Pull

Buy-in: $300

Table Minimum: $5

Notes: A system built to get you out of the hand within 2 repeated number hits leaving you set up for opportunity. Buy-in is set for $5 table minimum, adjust as necessary for your table minimum unit.

  1. Wait for point to be established.
  2. Place $22 inside, or $5 each on the 5 and 9, $6 each on the 6 and 8.
  3. If the 5 or 9 hit, drop in $3 and press the bet up to $15. If the 6 or 8 hit, drop in $5 to press the bet up to $18.
  4. If a pressed number hits again, immediately collect the winnings and take the bet down. You are now out of the hand as this pays for the initial outlay of the system.
  5. If a second pressed number hits, immediately ask the dealer to go $64 across, or 2 units on all the place numbers ($10 each on the 4, 5, 9, and 10; $12 each on the 6 and 8).
  6. Start a power press and collect strategy from here on out, either double-tap or triple-lux.
    • Double Tap: On the first hit on the 5 or 9, drop in $1 to press the bet to $25, then collect the winnings on the second hit of that number. For the 4 and 10, just press the bet up to $25 and collect the extra $4 from the first hit. For the 6 and 8, drop in $4 to press the bet up to $30 and collect the second hit.
    • Triple Lux: Power press bets twice before collecting the winnings on the 3rd hit. For a $10 5 or 9, drop in $1 to press them up to $25 on the first hit, then stack the $35 winnings on the bet on the second hit to press them up to $60, then collect the 3rd hit. For a $10 4 or 10, press them up to $25 on the first hit and buy them, then press them up to $75 with the second hit, then collect the winnings on the third hit. For a $12 6 or 8, drop in $4 to press them up to $30 on the first hit, then drop in $1 on the second hit to press them up to $66, then collect on the third hit.

Press Press Regress

Buy-in: $540

Table Minimum: $5-$10

Notes: Aggressive strategy looking to capture $100 black chips after pressing a repeated number twice then regressing.

  1. Wait for a point to be established.
  2. Bet $54 inside, or $15 each on the 5 and 9, and $12 each on the 6 and 8.
  3. On the first hit of the 5 or 9, drop in $4 to add to the winnings to press the bet up to $40. If the 6 or 8 hit, drop in $4 to use the winnings to press the bet up to $30.
  4. On the second hit of a 5 or 9, drop in $4 more and use the winnings to press the bet up to $100. If the 6 or 8 hit a second time, just do a full press with the winnings and take the bet up to $60, collecting the extra $5 from the $35 win.
  5. When any of these pressed numbers hit a third time, immediately collect the winnings and regress the bet back down to the second level. The $100 5 or 9 bet will win $140, so collect the $100 from the bet and the $100 from the winnings and use the $40 left over to place the bet again. A $60 6 or 8 will win $70, so collecting the winnings plus half of the place bet makes $100. Regress the place bet back down to $30.
  6. Keep repeating this press and regress system to continue collecting $100 black chips until a 7 out, then restart the system.

Psycho Field

Buy-in: $500

Table Minimum: $5-$10

Notes: Reverse Iron Cross strategy that is just so totally nuts that it's pure genius! System is purely for people who can't get enough of playing the Field.

  1. Bet $15 in the Field and place the 5 for $10 and the 6 and 8 for $12 each. Bets are always working.
  2. If the Field bet hits, immediately parlay the winnings so you have $30 in the Field.
  3. On the second Field hit, collect the winnings and regress the Field bet back to $15. You've now collected $45 of your initial $49 outlay so you are basically out of the hand.
  4. If the 5, 6, or 8 hits, use the winnings to replenish the $15 Field bet. At this stage, it will require $1 from your rack each time you have to replenish the Field.
  5. On the next Field hit after the regression, stack the winnings again.
  6. When the stacked Field bet hits, use $17 of the winnings to press the Place numbers up; $15 on the 5, $18 each on the 6 and 8. Increase the Field bet to $20 and collect the rest. Now if the 5, 6 or 8 hits, use the winnings to replenish the Field and collect the $1 extra.
  7. Continue on with Field parlay and pressing strategy until a 7 out. When a $40 Field bet hits, press the 5 to $20, the 6 and 8 to $24 each, and make the Field bet $25.
  8. Each parlayed win will let you bump up all bets $5 while collecting more winnings. Feel free to go Fully Banana Bonkers by parlaying a double or triple 2 or 12 win.
  9. Return to beginning values of system after a 7 out.

Quarter Pounder with Ease

Buy-in: $1000-$1500

Table Minimum: $10

Notes: Initial outlay of $165, so $1650 would be the total amount needed for 10 shooters. $500 can work for 3 shooters.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $60 each. Bet $35 on the Field, and hop the 5s for $10.
  3. Collect on whatever rolls for the next 2 hits, replacing the Field and Hop 5s if they fall. If you hit any of these bets, you'll collect $25 in your rack after replenishing any fallen bets.
  4. After 2 hits, you'll have made $50 or over, so take down all your bets and change to $44 inside on the place bets. No matter what, you'll have profit from this point on.
  5. Start collecting and pressing for the rest of the hand. Feel free to spread out to the 4 and 10 if the shooter seems to hit them often. Try doing a half press on the first place bet hit to take back some more profit, then do a full press on the second hit. Double-tap or triple-lux will work from this point on as well.

Reluctant Double-Tap

Buy-in: $500

Table Minimum: $5-$10

Notes: Modified Double-Tap strategy to try to recoup money after pressing up numbers and not hitting any.

  1. Wait for a point to be established.
  2. Bet $44 inside, or $10 each on the 5 and 9, and $12 each on the 6 and 8.
  3. Power press the first hit on any of the inside numbers. If the 5 or 9 hit, drop in $1 and use the winnings to press up to a $25 bet. If the 6 or 8 hit, drop in $4 and use the winnings to press it up to a $30 bet.
  4. If any of the power-pressed bets hit, immediately collect the winnings and regress down to $44 inside.
  5. If you have 2 numbers power pressed, if a third inside number hits that you haven't yet power pressed, immediately collect the winnings and regress down to $44 inside. You'll have collected $42 in total winnings by this point and are just about out of the hand, so a 7 out at that point doesn't hurt as much.
  6. At this point, restart the strategy or move into any press and collect strategy that you choose.

Reverse Iron Cross

Buy-in: $1250-$1500

Table Minimum: $25

Notes: Strategy is scalable to any table minimum amount; adjust buy-in accordingly for 10 shooters. Maximum buy-in accounts for playing the All Tall Small along with the strategy.

  1. Start with a 1 unit or $@5 Pass Line bet and bet 1 unit/$25 in the Field. The Field will always be working throughout the strategy. Make a $15 All Tall Small bet if available ($5 each on the All, Tall, and Small).
  2. Once point is established, place the 4, 9, and 10 for 1 unit/$25 each, even if it is the point number.
  3. Let bets ride through the system, replacing the Field bet if it falls

Roundabout

Buy-in: $2000

Table Minimum: $5-$15

Notes: Strategy will get you to $160 across in 2 hits of the inside numbers. Aggressive system that goes for opportunity.

  1. Wait for a point to be established.
  2. Bet $110 Inside, or $25 each on the 5 and 9, $30 each on the 6 and 8.
  3. On the first hit of any Inside number, you'l win $35. Drop in $75 to add to the winnings and press the inside numbers up to $220 Inside, or $50 each on the 5 and 9, $60 each on the 6 and 8.
  4. If an inside number hits again, collect the winnings and take that place bet down. Use the rest of the money on the table to go to $160 Across all the numbers; $25 each on the 4, 5, 9, and 10. and $30 each on the 6 and 8.
  5. If a place number hits again, collect the first hit and you'll have paid for the entire hand.
  6. Move into a collect and power press strategy of your choosing.

See-Saw

Buy-in: $520

Table Minimum: $5-$10

Notes: Similar to Ultimate ROI system, this strategy spreads out from the 6 and 8 and allows you to come down after 3 hits or get you to $64 Across.

  1. Wait for a point to be established.
  2. Place $26 each on the 6 and 8. This is an improper bet, but the payout when these hit will be exactly $30.
  3. If the 6 hits, use the $30 in winnings to place the 4 and 5 for $15 each. If the 8 hits, use the winnings to place the 9 and 10 for $15 each.
  4. If any of the numbers hit again, use the winnings to cover the rest of the numbers. For example, if the 6 hit first and you have the 4 and 5 covered for $15 each, if the 6 hits again, cover the 9 and 10 for $15 each. If the 4 or 5 hit instead, you'll win $21 and can use that to cover the 9 and 10 for $10 each and collect the $1 extra. Vice versa if you have the 9 and 10 already covered.
  5. Once everything is covered, on the very next hit on any of the numbers, there are two routes you can take:
    • See-Saw Go: Immediately take down all your bets and wait for the next shooter with a decent profit in your rack.
    • See-Saw Stay: Use what you have out on the table and the winnings to go to $64 across and collect the rest, then start any progressive collect and press strategy.

Sharpshooter Inside Take and Press

Buy-in: $300-$500

Table Minimum: $5

  1. Make a minimum Pass Line bet.
  2. When Point is established, 2x Pass Line Odds. Place 1 unit on all inside numbers; do not Place the Point. 1 unit bet on the Hard 4 and Hard 10.
  3. Once set up, collect the first hit on any number, then press when it hits again, repeat until bets are colored up to $25 or $30, then let them ride from there.
  4. If Hard 4 or 10 hits, press both bets up to 2 units each and collect the rest of the winnings. If they hit again, press both bets up to $25 each and collect the rest.

Shinsho Strategy

Buy-in: $600

Table Minimum: $15

  1. Play $5 on the Fire Bet, table minimum on Pass Line if shooting or if required to play bonus bets.
  2. When Point is established, place the 6 and 8 for $30 each. Bet $15 on the Field, and hop the 5s for $1 each.
  3. If Field bet hits, move bet and winnings up to Place the 5 and 9; stop playing the Field bet after doing this. If Field bet loses, repeat the $15 bet and Hop the 5s.
  4. Start collecting and pressing with each hit on the inside numbers. Collect the first hit, then do a full press on the second hit, and so on.

Skill 66

Buy-in: $600

Table Minimum: $10

Notes: Basic regression strategy to get to a profit foundation within 2 hits. Scalable for any table minimum.

  1. Wait for a point to be established or set up bets to work on come out roll. Strategy isn't based around the point number.
  2. Bet $66 on the inside numbers; $15 each on the 5 and 9, $18 each on the 6 and 8. If using another table minimum, bet the inside amount one unit above the table minimum.
  3. On the first hit, drop in $1 and press all bets up 1 unit to go to $88 inside.
  4. On the second hit, immediately collect winnings and regress all bets down to $44 inside, or the table minimum.
  5. All bets on table are now pure profit, so feel free to change into any strategy from this point onwards. Start a press and collect strategy, use further winnings to spread out to the 4 and 10, switch to double-tap or triple-lux system, etc.

Sosa 7

Buy-in: $300-$600

Table Minimum: $25

Notes: Good for higher limit tables when playing with short money. This trategy requires a lot of attention, doesn't count on the point, and all bets are always working. Aim for 7 rolls before taking everything down or restarting. Doesn't work on tables that don't have Hopping bets, and works the best on tables where either the 2 or 12 pays triple in the Field. Initial BUy-in was set to $300, but initial outlay is $60, so $600 would be preferred for 10 shooters.

  1. Bet $40 on the Field. Hop the 6 and 8 Easies for $10 each.
  2. On the first hit, use the winnings to bet the Hard 6 and Hard 8 for $10 each. Keep those bets always working. After every roll, always bet the Field for $40 if it falls and replenish the Hop 6 and 8 easies.
  3. On the second hit, use the winnings to replenish all bets and keep extra winnings handy.
  4. On the 3rd or 4th hit, Place the 5 for $30 after replenishing any fallen bets.
  5. On any further hits, try to get the Place 5 up to $50 as soon as possible.
  6. No matter where you are in the progression, after the 7th roll, take all bets down and either wait for the next shooter or restart the system.
  7. If the 2 or 12 hit, use the extra Field bonus money to progress further in the system, ultimately ending up with a $40 Field, Hard 6 and 8 for $10 each, the Hop 6 and 8 Easies for $10 each, and a $50 Place 5.
  8. Use this system to build up a bigger bankroll to eventually get to a point where you can transition to a $110 Inside betting system or something more suited to better opportunity to press and collect with a $25 table.

Split the Sisters

Buy-in: $1000

Table Minimum: All

Notes: Initial outlay will use 2x the table minimum for the inside numbers, so keep that in mind when assessing buy-in. This scales from Bubble Machines up to high roller tables. This particular write-up assumes playing on a $10 table.

  1. Wait for a point to be established.
  2. Assuming a $10 table, bet $88 inside, or $20 each on the 5 and 9, $24 each on the 6 and 8, or 2x the table minimum on each number. Bet $5 each on the Hard 4 and 10.
  3. On the first hit of any inside number, immediately take down that bet and split the bet from the sister number to re-cover it. For example, if the 5 hits, collect the winnings, take down the 5 bet, and split the $20 Place 9 bet so you have $10 each on the 5 and 9.
  4. On the next hit of any inside number, immediately collect the winnings and regress down to $44 inside, or the table minimum on all the inside numbers. If you hit the other set of the initial bets that haven't yet been split, you'll have won back your initial outlay. If you hit the sister numbers again, you'll almost be breaking even but will still have some money invested.
  5. If the Hard 4 or 10 hit, collect the winnings and split the bets to $2 each on the Hard 4 and 10. Treat that as one of the 2 initial hits.
  6. Once regressed to $44 or the table minimum on the inside numbers, start any collect and press system you'd like.
  7. Feel free to keep the Hard 4 and 10 up, or move them to Place bets if there is a hot roll.

Squeezy Field

Buy-in: $300

Table Minimum: $5

Notes: Semi-short money system pairing the Field with the $5 Squeeze Play.

  1. Wait for a point to be established.
  2. Bet $44 inside, or $10 each on the 5 and 9, $12 each on the 6 and 8 place numbers.
  3. If any of these numbers hit, you'll win $14. Drop in $1 so you have $15 total, and use that money to place the 4 and 10 for $5 each and bet the field for $5.
  4. If any of the place numbers hit again, immediately collect the winnings and regress to $32 across, or $5 each on the 4, 5, 9, and 10 and $6 each on the 6 and 8. Take down the field bet if the 4, 9, or 10 roll. If a 2 or 12 rolls, keep that money handy to parlay the Field bet or to keep the field bet up when going to $32 across.
  5. Start a power press and collect strategy. If the box numbers hit, use the winnings and toss in extra money to press the number up to the 2nd highest unit, then collect the winnings if that number hits again. Feel free to use $5 from any winnings to bet in the Field again as you see fit.

Squeeze/Hug/Love

Buy-in: $500

Table Minimum: $5-$10

Notes: Combines Squeeze Play with an additional bet regression to get out of the hand in 3 hits.

  1. Wait for a point to be established.
  2. Bet $64 Across; $10 each on the 4, 5, 9, and 10, and $12 each on the 6 and 8.
  3. On the first hit of any box number, take down the 4 and 10 bets, add them to the winnings and drop in an extra $10 to make your total winnings $44. Use this to press up the inside numbers to $88 Across.
  4. On the next hit of any of the inside numbers, use $22 out of the $28 winnings to press the inside numbers up to $110 inside. Collect the change.
  5. On the third hit of any of the inside numbers, collect the winnings and take down the 5 and 9 bets, leaving $30 each up on the 6 and 8. You are now fully out of the hand.
  6. Wait for the 6 or 8 to hit, then drop in $5 to add to the $35 winnings to go up on the rest of the box numbers for $10 each.
  7. Start any press and collect system that you wish from here on out, then reset the system on a 7 out.

Squeeze Play

Buy-in: $500

Table Minimum: $10

Notes: Gets you from $66 inside to $64 across all paid within 3 rolls.

  1. Wait for point to be established.
  2. Start by placing $66 inside, or $15 each on the 5 and 9, $18 each on the 6 and 8.
  3. On the first hit of any of these numbers, you'll win $21. Collect $1 and use the rest to place the 4 and 10 for $10 each.
  4. Use the winnings of the second hit on any number to press the inside numbers up to $88 inside. If the inside numbers hit, you'll win $21, so drop in $1 to make it $22 and use that to press all the inside numbers up one unit. If the 4 or 10 hits, you'll win $18 or $19 depending on the Buy bet rules of the casino. Drop in $4 or $3 to press all the inside numbers up $22. You'll now have $88 inside with the $10 4 and 10.
  5. On the third hit of any of the place numbers, immediately regress everything down to $64 across, or $10 each on the 4, 5, 9, and 10, and $12 each on the 6 and 8.
  6. Now start any collect and press strategy you like. Power press, double-tap, triple-lux, etc.

Stag Horn

Buy-in: $4000

Table Minimum: Any

  1. Bet $120 on the Don't Pass, place the 6 and 8 for $210 each, and make a $20 Horn bet, all on the come out roll.
  2. On the come out, if a horn number hits, immediately go back up on the Horn bet; see a horn, bet a horn.
  3. As soon as 6 or 8 hits, you'll win $245. Regress Place bets down to $120 inside, so $30 each on the 5, 6, 8, and 9.
  4. Start a full press and collect strategy, doing a full press on the first hit of any of the inside numbers, then collecting the second hit on that number, pressing on the third hit, and so on.

Modification

Super Budget

Buy-in: $100-$240

Table Minimum: $5-$10

Notes: Super short money system that gets you into profit in 2 hits.

  1. Wait for a point to be established.
  2. Place the 6 and 8 for $12 each.
  3. If either the 6 or 8 hit, drop in $10 to add to the $14 winnings and use it all to press them both up to $24 each.
  4. If the 6 or 8 hit again, collect the winnings and regress the 6 and 8 bets back down to $12 each. You now have a profit of $18.
  5. If the 6 or 8 hit again:
    • On a $5 table, use the winnings to bet $32 across all the place numbers and collect a little more profit.
    • On a $10 table, drop in $6 to add to the winnings and use it all to place the 5 and 9 for $10 each, going $44 inside.
  6. Start any progressive betting system you like from this point on until a 7 out. Double-tap, triple-lux, collect and press, power press, etc.

Trickle Up Method

Buy-in: $600

Table Minimum: $5-$25

Notes: Similar to the 6 8 Funnel Press method, aiming to use the 5 and 9 to press the 6 and 8 up to collect from the two highest probability numbers to roll aside from the 7.

  1. Wait for a point to be established.
  2. Bet $66 inside, or $15 each on the 5 and 9, $18 each on the 6 and 8.
  3. Use wins on the 5 to help press the 6, and use wins on the 9 to help press the 8. The goal is to press whichever number hits and using what is left over to help get the 6 or 8 to $60 before starting to collect from the 6 or 8 wins.
  4. If the 5 hits, $15 wins $21. Use the winnings to press the 5 up to $30, and the remaining $6 to press the 6 up to $24. Do the same with the 9 and 8 should the 9 roll.
  5. If the 6 or 8 hit, use the winnings to press whichever one rolled up to $36 and collect the change.
  6. A $30 Place 5 bet will win $42; use the winnings to press the 5 up to $50 and the 6 to $42, then collect the change. Mirror the same if this happens with the 8 and 9.
  7. Use the next hit on the 5 or 6 to press the 6 up fully to $60. At this point with a $50 5 or 9 along with a $60 6 or 8, always collect the winnings when the 6 or 8 hit, and use $30 from hits on the 5 and 9 to continually press up the 6 or 8 while collecting the $40 in change. The $30 presses keep the 6 and 8 bets tidy and easy to pay out for the dealers and for you to keep track of.
  8. If you have the bankroll availalble, you can add in the 4 and 10, beginning the system with $96 across and using wins to trickle up to pressing the 6 or 8. This would require a $1000 bankroll.

Ultimate 66

Buy-in: $700

Table Minimum: $5-$15

Notes: $69 per shooter.

  1. Wait for a Point to be established or set bets up in the Coming Out roll. Bet $66 across the inside numbers and have them always working.
  2. If 6 or 8 hits, drop the dealer $3 and press them both up to $30 each.
  3. If 5 or 9 hit, use the winnings to press them both up to $25 each.
  4. Let bets ride until a 7 Out.

Ultimate Return on Investment

Buy-in: $500-$2000

Table Minimum: $5-$25

Notes: System that builds out from the 6 and 8. Original system involves a Martingale bet hence the need for a large bankroll, but can be played without the Martingale provided you have good rack/money management and a clear goal of when you want to stop playing and walk away.

  1. Start by placing the 6 and 8 for $42 each, all bets working on the come out roll.
  2. A hit on the 6 or 8 will win $49. Drop in $1 when they hit and use the winnings to place the nearest box numbers for $25 each. If the 6 hits, bet downtown, or the 4 and 5. If the 8 hits, bet uptown, or the 9 and 10.
  3. If the 4, 5, 9, or 10 hit, immediately collect the winnings and take down the place bet for that number.
  4. If the 6 or 8 hit again, always use the winnings to bump up the uptown or downtown place bets. If you've already taken down one of the place bets, just place it again with half of the winnings from the 6 or 8 hit.
  5. If there is a 7 out, Martingale the 6 and 8 by doubling the initial bet. Place them for $84 each. A hit on the 6 and 8 will win $98, so drop in $2 to be able to use the winnings to split evenly on the uptown or downtown place bets. Each progressive level of the Martingale denotes the amount of money you'll need to throw in on each hit to make the winnings even to split them in half to press up the other place bets. Level 1 wins you $49, so $1 gets you to $50. Level 2 wins you $98, so dropping in $2 gets you to $100, and so forth.
  6. Return back to level 1 of the Martingale betting progression when you've won enough to recoup your original bankroll. Once you are in the positive and have your original bankroll locked up in your rack, there is no need to Martingale the strategy further unless losses start digging into your original bankroll.

Modifications

Martingale bet progression
Level 1 2 3 4 5
Bet $42 $84 $126 $168 $210
Winnings $49 $98 $147 $196 $245

Ultimate Squeeze Play

Buy-in: $1200-$2200

Table Minimum: $25

Notes: Get to $160 across in 2 hits for just $20.

  1. Wait for a point to be established.
  2. Place $220 Inside, so $50 each on the 5 and 9, $60 each on the 6 and 8.
  3. On the first hit of any inside number, you'll win $70. Use $50 of that to place the 4 and 10 for $25 each and collect the rest.
  4. On the very next hit of any of the place numbers, immediately regress to $160 Across, or $25 on the 4, 5, 9, and 10 and $30 each on the 6 and 8.
  5. At this point, you are only down $20. Feel free to start a double-tap press and collect method, or collect on the first hit of any place number to get out of the hand first, then start pressing and collecting.

Uncle Angelo's 108

Buy-in: $1500

Table Minimum: $15-$25

Notes: Good system for choppy tables, but can be volatile if 4s and 10s keep getting thrown. Bets are always working.

  1. Lay $100 each on the 4 and 10. Place $110 inside, or $25 each on the 5 and 9, $30 each on the 6 and 8.
  2. Let all bets ride and just collect each hit. Replace the 4 and 10 if they fall.

Modifications

The Van Ben

Buy-in: $2000

Table Minimum: $5-$15

Notes: Don't be afraid of the large bankroll and initial outlay of this method, as it just takes one hit to regress down and start building on opportunity. Be sure to tip the dealers well when playing this system since it takes a lot of work to keep it maintained. After the first hit on a pressed Place number, use the winnings to take the dealers across the Place numbers for $1 each under your control so they can play along with you.

  1. Start by placing $640 across; $100 each on the 4, 5, 9, and 10, $120 each on the 6 and 8. Bet a $4 Horn. Have all bets working on the Come Out roll.
  2. If the Horn hits, immediately parley the winnings. If the Horn hits again on the Come Out, take all Place Bets down to $96 across and take down and collect the Horn bet.
  3. If any of the Place numbers hit on the Come Out roll, immediately take all numbers down to $96 across; $15 each on the 4, 5 9, and 10, $18 each on the 6 and 8.
  4. On the first hit of any place number now, use the winnings to do a full press on both that number and it's mate. If the 6 or 8 hits, drop in $3 to press them both up to $30 each. If the 5 or 9 hit, collect $1 and use the rest to press them both up to $25 each. If the 4 or 10 hit, drop in $1 and press them both to $30 each.
  5. When one of the pressed Place numbers hit, collect the winnings, and then use the next hit to power press only that number. Continue on with a collect and power press system from here on out for all the Place numbers until you can get them to the table maximum.
Power Pressing Progression
Place Numbers Starting Bet 1st Hit 3rd Hit 5th Hit 7th Hit
4 and 10 $15 $30 $100 $300 $1000
5 and 9 $15 $25 $60 $150 $360
6 and 8 $18 $30 $66 $150 $330

Windstar Walk

Buy-in: $200

Table Minimum: $5-$10

Notes: Very conservative low-roller/short money strategy.

  1. Wait for a point to be established.
  2. Place the 5 and 9 for $10 each.
  3. Collect the first hit on the 5 or 9.
  4. If the 5 or 9 hit again, use the winnings from this hit and the past hit to go up to $44 inside, so place the 6 and 8 for $12 each along with the $10 5 and 9.
  5. Same bet for the next 3 hits of the inside numbers, so just collect on the next three hits.
  6. Place the 4 and 10 for $10 each, and make a $5 C&E bet.
  7. Keep these bets up for the next 2 hits.
  8. After 2 hits, take everything back down to $44 inside. Feel free to play any form of collect and press strategy from here on out, spread out to the 4 and 10 again, and keep going until a 7 out.

Wing It

Buy-in: $500

Table Minimum: $5-$10

Using hop bets and the 6 and 8 to get to $64 across within 2-3 hits.

  1. Wait for a point to be established.
  2. Place $30 each on the 6 and 8. Hop the 5 and 9 for $2 each.
  3. If the 5 or 9 hits, use $12 of the winnings to press the 6 and 8 place bets up $6 each. Keep the winning hop bet up until it falls, then don't replace it. Use any further winnings to bump up the 6 and 8 bets.
  4. If the 6 or 8 hit, you'll win $35. Throw in $5 and use that plus the winnings to place the 5 and 9 for $20 each.
  5. If you were able to press the 6 and 8 up with a hop bet win, you'll win $42 from a $36 6 or 8. In this case, take $2 in change and use the rest to place the 5 and 9 for $20 each.
  6. Once all the inside numbers are covered, if any of them hit, immediately go to $64 across, or $10 each on the 4, 5, 9, and 10 and $12 each on the 6 and 8.
  7. You are now playing with house money, so start any collect and press system that you wish.

Work the Come

Buy-in: $500

Table Minimum: $5

  1. Start with minimum Pass Line bet.
  2. When Point is established, place 2x Pass Line Odds. Make a 1 unit/$5 Come Bet, and bet 2 units across all the Place Number excluding the Point.
  3. When a Place number hits, take it down and use the winnings to put 2x Odds on the resulting Come Bet moving to the number.
  4. Keep making Come Bets and using the Place Bet winnings for the odds. Maintain this flow even after all Place Bets have been replaced by Come Bets.
  5. Additional Plays:
    • Place $1 each on all the Hard Ways. When Hard Way number hits, move the bet plus the winnings to the Field and try to double your money.
    • Whenever you feel like it, take all winnings from a roll and dump them into the Field to go for a big win. This goes for Horn, Hard Ways, and Come Bets.